BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anos atrás
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
Win32 724442dc25 Text rendering will no longer move a word to a newline if that means leaving the current line empty 10 anos atrás
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anos atrás
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anos atrás
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anos atrás
BsBinaryDiff.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsBinarySerializer.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anos atrás
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 anos atrás
BsCapsule.cpp a4c60121f4 WIP work on handles 11 anos atrás
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 anos atrás
BsDataStream.cpp 3fec99f712 New crash reporting functionality tested and working 10 anos atrás
BsDebug.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anos atrás
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsDynLib.cpp baaa09abee Added CrashHandler (untested) 10 anos atrás
BsDynLibManager.cpp baaa09abee Added CrashHandler (untested) 10 anos atrás
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFileSerializer.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 anos atrás
BsFrameAlloc.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anos atrás
BsGlobalFrameAlloc.cpp d0c5ecfb11 Global frame alloc 10 anos atrás
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 anos atrás
BsLog.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anos atrás
BsManagedDataBlock.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 anos atrás
BsMatrix3.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 anos atrás
BsMatrix4.cpp 6138f391bf Adding more per-object parameters for rendering 10 anos atrás
BsMemStack.cpp d0c5ecfb11 Global frame alloc 10 anos atrás
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) 10 anos atrás
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription 10 anos atrás
BsPath.cpp 70fd7975f4 Fixed an issue where project library was reimporting files on every project load 10 anos atrás
BsPlane.cpp 331d4ac2aa Frustum culling working 11 anos atrás
BsQuaternion.cpp 94a69a20bb Various improvements to math libraries 10 anos atrás
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsRay.cpp fb655afe7f Started work on C# camera 11 anos atrás
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anos atrás
BsRect2I.cpp 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 anos atrás
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 anos atrás
BsSerializedObject.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsSphere.cpp fb655afe7f Started work on C# camera 11 anos atrás
BsString.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsTaskScheduler.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anos atrás
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anos atrás
BsTexAtlasGenerator.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsThreadPool.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anos atrás
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 anos atrás
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 anos atrás
BsUtil.cpp 3a73e65b09 VS integration finished (for now) 10 anos atrás
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsVector2I.cpp 17e7648476 Work on handles: 11 anos atrás
BsVector3.cpp 17e7648476 Work on handles: 11 anos atrás
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás