DragDrop.cs 5.2 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. /// <summary>
  7. /// Manages all drag and drop events within the engine. This doesn't include external OS drag and drop events.
  8. /// </summary>
  9. public static class DragDrop
  10. {
  11. /// <summary>
  12. /// Checks is a drag and drop operation in progress this frame.
  13. /// </summary>
  14. public static bool DragInProgress { get { return Internal_IsDragInProgress(); } }
  15. /// <summary>
  16. /// Checks has a drag and drop operation finished this frame.
  17. /// </summary>
  18. public static bool DropInProgress { get { return Internal_IsDropInProgress(); } }
  19. /// <summary>
  20. /// Data being currently dragged or dropped. Drag and drop must be currently in progress or have finished this
  21. /// frame for this data to be valid.
  22. /// </summary>
  23. public static DragDropData Data { get { return Internal_GetData(); } }
  24. /// <summary>
  25. /// Type of data being currently dragged or dropped.
  26. /// </summary>
  27. public static DragDropType Type { get { return Internal_GetDragType();} }
  28. /// <summary>
  29. /// Starts a new drag and drop operations. Drag and drop operation ends automatically when the mouse button is
  30. /// released.
  31. /// </summary>
  32. /// <param name="data">Data to drag around. This will be passed to the element that accepts the drop operation.</param>
  33. public static void StartDrag(DragDropData data)
  34. {
  35. if (data is SceneObjectDragDropData)
  36. Internal_StartSceneObjectDrag(data.GetCachedPtr());
  37. else if (data is ResourceDragDropData)
  38. Internal_StartResourceDrag(data.GetCachedPtr());
  39. }
  40. [MethodImpl(MethodImplOptions.InternalCall)]
  41. private static extern bool Internal_IsDragInProgress();
  42. [MethodImpl(MethodImplOptions.InternalCall)]
  43. private static extern bool Internal_IsDropInProgress();
  44. [MethodImpl(MethodImplOptions.InternalCall)]
  45. private static extern DragDropData Internal_GetData();
  46. [MethodImpl(MethodImplOptions.InternalCall)]
  47. private static extern DragDropType Internal_GetDragType();
  48. [MethodImpl(MethodImplOptions.InternalCall)]
  49. private static extern void Internal_StartSceneObjectDrag(IntPtr instance);
  50. [MethodImpl(MethodImplOptions.InternalCall)]
  51. private static extern void Internal_StartResourceDrag(IntPtr instance);
  52. }
  53. /// <summary>
  54. /// Contains data about a drag and drop operation.
  55. /// </summary>
  56. public class DragDropData : ScriptObject
  57. {
  58. internal DragDropType type;
  59. /// <summary>
  60. /// Determines what kind of drag and drop operation this data belongs to.
  61. /// </summary>
  62. public DragDropType Type { get { return type; } }
  63. [MethodImpl(MethodImplOptions.InternalCall)]
  64. private static extern void Internal_CreateInstance(DragDropData instance);
  65. }
  66. /// <summary>
  67. /// Drag and drop data containing one or multiple scene objects.
  68. /// </summary>
  69. public class SceneObjectDragDropData : DragDropData
  70. {
  71. /// <summary>
  72. /// Scene objects that are being dragged.
  73. /// </summary>
  74. public SceneObject[] Objects { get { return Internal_GetObjects(mCachedPtr); } }
  75. /// <summary>
  76. /// Creates a new scene drag and drop data.
  77. /// </summary>
  78. /// <param name="objects">A set of scene objects to drag.</param>
  79. public SceneObjectDragDropData(SceneObject[] objects)
  80. {
  81. this.type = DragDropType.SceneObject;
  82. Internal_CreateInstance(this, objects);
  83. }
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_CreateInstance(SceneObjectDragDropData instance, SceneObject[] objects);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern SceneObject[] Internal_GetObjects(IntPtr thisPtr);
  88. }
  89. /// <summary>
  90. /// Drag and drop data containing one or multiple resource paths.
  91. /// </summary>
  92. public class ResourceDragDropData : DragDropData
  93. {
  94. /// <summary>
  95. /// Absolute resource paths that are being dragged.
  96. /// </summary>
  97. public string[] Paths { get { return Internal_GetPaths(mCachedPtr); } }
  98. /// <summary>
  99. /// Creates a new resource drag and drop data.
  100. /// </summary>
  101. /// <param name="paths">A set of absolute resource paths to drag.</param>
  102. public ResourceDragDropData(string[] paths)
  103. {
  104. this.type = DragDropType.Resource;
  105. Internal_CreateInstance(this, paths);
  106. }
  107. [MethodImpl(MethodImplOptions.InternalCall)]
  108. private static extern void Internal_CreateInstance(ResourceDragDropData instance, string[] paths);
  109. [MethodImpl(MethodImplOptions.InternalCall)]
  110. private static extern string[] Internal_GetPaths(IntPtr thisPtr);
  111. }
  112. /// <summary>
  113. /// Types of available drag and drop operations.
  114. /// </summary>
  115. public enum DragDropType // Note: Must match C++ enum ScriptDragDropType
  116. {
  117. Resource,
  118. SceneObject,
  119. None
  120. }
  121. }