| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384 |
- using System;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Base class for all import options. Allows control over how is a specific resource type imported.
- /// </summary>
- public class ImportOptions : ScriptObject
- {
- }
- /// <summary>
- /// Provides options for controlling how is a texture resource imported.
- /// </summary>
- public class TextureImportOptions : ImportOptions
- {
- /// <summary>
- /// Creates new texture import options with default values.
- /// </summary>
- public TextureImportOptions()
- {
- Internal_CreateInstance(this);
- }
- /// <summary>
- /// Pixel format to import as.
- /// </summary>
- public PixelFormat Format
- {
- get { return Internal_GetPixelFormat(mCachedPtr); }
- set { Internal_SetPixelFormat(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines whether the imported texture will have mipmaps generated.
- /// </summary>
- public bool GenerateMipmaps
- {
- get { return Internal_GetGenerateMipmaps(mCachedPtr); }
- set { Internal_SetGenerateMipmaps(mCachedPtr, value); }
- }
- /// <summary>
- /// Maximum mipmap level to generate, if mipmap generation is enabled.
- /// </summary>
- public int MaxMipmapLevel
- {
- get { return Internal_GetMaxMipmapLevel(mCachedPtr); }
- set { Internal_SetMaxMipmapLevel(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines whether the texture data is also stored in main memory, available for fast CPU access.
- /// </summary>
- public bool CPUReadable
- {
- get { return Internal_GetCPUReadable(mCachedPtr); }
- set { Internal_SetCPUReadable(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines should the texture data be treated as if its in sRGB (gamma) space. Such texture will be converted by
- /// hardware to linear space before use on the GPU.
- /// </summary>
- public bool IsSRGB
- {
- get { return Internal_GetIsSRGB(mCachedPtr); }
- set { Internal_SetIsSRGB(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(TextureImportOptions instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PixelFormat Internal_GetPixelFormat(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetPixelFormat(IntPtr thisPtr, PixelFormat value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetGenerateMipmaps(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetGenerateMipmaps(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetMaxMipmapLevel(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetMaxMipmapLevel(IntPtr thisPtr, int value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetIsSRGB(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetIsSRGB(IntPtr thisPtr, bool value);
- }
- /// <summary>
- /// Provides options for controlling how is a mesh resource imported.
- /// </summary>
- public class MeshImportOptions : ImportOptions
- {
- /// <summary>
- /// Creates new mesh import options with default values.
- /// </summary>
- public MeshImportOptions()
- {
- Internal_CreateInstance(this);
- }
- /// <summary>
- /// Determines whether the mesh data is also stored in main memory, available for fast CPU access.
- /// </summary>
- public bool CPUReadable
- {
- get { return Internal_GetCPUReadable(mCachedPtr); }
- set { Internal_SetCPUReadable(mCachedPtr, value); }
- }
- /// <summary>
- /// Controls should mesh normals be imported if available.
- /// </summary>
- public bool ImportNormals
- {
- get { return Internal_GetImportNormals(mCachedPtr); }
- set { Internal_SetImportNormals(mCachedPtr, value); }
- }
- /// <summary>
- /// Controls should mesh tangents/bitangents be imported if available.
- /// </summary>
- public bool ImportTangents
- {
- get { return Internal_GetImportTangents(mCachedPtr); }
- set { Internal_SetImportTangents(mCachedPtr, value); }
- }
- /// <summary>
- /// Controls should mesh skin data like bone weights, indices and bind poses be imported if available.
- /// </summary>
- public bool ImportSkin
- {
- get { return Internal_GetImportSkin(mCachedPtr); }
- set { Internal_SetImportSkin(mCachedPtr, value); }
- }
- /// <summary>
- /// Controls should animation clips be imported if available.
- /// </summary>
- public bool ImportAnimation
- {
- get { return Internal_GetImportAnimation(mCachedPtr); }
- set { Internal_SetImportAnimation(mCachedPtr, value); }
- }
- /// <summary>
- /// Controls should mesh blend shapes be imported if available.
- /// </summary>
- public bool ImportBlendShapes
- {
- get { return Internal_GetImportBlendShapes(mCachedPtr); }
- set { Internal_SetImportBlendShapes(mCachedPtr, value); }
- }
- /// <summary>
- /// Uniformly scales the imported mesh by the specified value.
- /// </summary>
- public float Scale
- {
- get { return Internal_GetScale(mCachedPtr); }
- set { Internal_SetScale(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(MeshImportOptions instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetImportNormals(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetImportNormals(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetImportTangents(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetImportTangents(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetImportSkin(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetImportSkin(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetImportAnimation(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetImportAnimation(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetImportBlendShapes(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetImportBlendShapes(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_GetScale(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetScale(IntPtr thisPtr, float value);
- }
- /// <summary>
- /// Import options that provide various options for controlling how is a font resource imported.
- /// </summary>
- public class FontImportOptions : ImportOptions
- {
- /// <summary>
- /// Creates new font import options with default values.
- /// </summary>
- public FontImportOptions()
- {
- Internal_CreateInstance(this);
- }
- /// <summary>
- /// Font sizes in points that are to be imported.
- /// </summary>
- public int[] FontSizes
- {
- get { return Internal_GetFontSizes(mCachedPtr); }
- set { Internal_SetFontSizes(mCachedPtr, value); }
- }
- /// <summary>
- /// Dots per inch resolution to use when rendering the characters into the texture.
- /// </summary>
- public int DPI
- {
- get { return Internal_GetDPI(mCachedPtr); }
- set { Internal_SetDPI(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines rendering mode used when rendering the characters into the bitmap.
- /// </summary>
- public FontRenderMode RenderMode
- {
- get { return Internal_GetRenderMode(mCachedPtr); }
- set { Internal_SetRenderMode(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines should the characters be rendered in bold style.
- /// </summary>
- public bool Bold
- {
- get { return Internal_GetBold(mCachedPtr); }
- set { Internal_SetBold(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines should the characters be rendered in italic style.
- /// </summary>
- public bool Italic
- {
- get { return Internal_GetItalic(mCachedPtr); }
- set { Internal_SetItalic(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines character ranges to import from the font. Ranges are defined as unicode numbers.
- /// </summary>
- public CharRange[] CharRanges
- {
- get { return Internal_GetCharRanges(mCachedPtr); }
- set { Internal_SetCharRanges(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(FontImportOptions instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int[] Internal_GetFontSizes(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetFontSizes(IntPtr thisPtr, int[] value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetDPI(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetDPI(IntPtr thisPtr, int value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern FontRenderMode Internal_GetRenderMode(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetBold(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetBold(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetItalic(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetItalic(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern CharRange[] Internal_GetCharRanges(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetCharRanges(IntPtr thisPtr, CharRange[] value);
- }
- /// <summary>
- /// Provides various options for controlling how is a script file imported.
- /// </summary>
- public class ScriptCodeImportOptions : ImportOptions
- {
- /// <summary>
- /// Creates new script import options with default values.
- /// </summary>
- public ScriptCodeImportOptions()
- {
- Internal_CreateInstance(this);
- }
- /// <summary>
- /// Determines whether the script is editor-only or a normal game script. Editor scripts are compiled in a separate
- /// assembly and may reference editor specific functionality, but are not available in the final game code.
- /// </summary>
- public bool EditorScript
- {
- get { return Internal_IsEditorScript(mCachedPtr); }
- set { Internal_SetEditorScript(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(ScriptCodeImportOptions instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_IsEditorScript(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetEditorScript(IntPtr thisPtr, bool value);
- }
- /// <summary>
- /// Determines how is a font rendered into the bitmap texture.
- /// </summary>
- public enum FontRenderMode // Note: Must match C++ enum FontRenderMode
- {
- /// <summary>Render antialiased fonts without hinting (slightly more blurry).</summary>
- Smooth,
- /// <summary>Render non-antialiased fonts without hinting (slightly more blurry).</summary>
- Raster,
- /// <summary>Render antialiased fonts with hinting.</summary>
- HintedSmooth,
- /// <summary>Render non-antialiased fonts with hinting.</summary>
- HintedRaster
- };
- }
|