BsStaticRenderableHandler.h 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. #pragma once
  2. #include "BsRenderBeastPrerequisites.h"
  3. #include "BsRenderableHandler.h"
  4. #include "BsGpuParamDesc.h"
  5. #include "BsGpuParam.h"
  6. #include "BsRenderableElement.h"
  7. #include "BsRenderBeast.h"
  8. #include "BsParamBlocks.h"
  9. namespace BansheeEngine
  10. {
  11. BS_PARAM_BLOCK_BEGIN(PerFrameParamBuffer)
  12. BS_PARAM_BLOCK_ENTRY(float, gTime)
  13. BS_PARAM_BLOCK_END
  14. BS_PARAM_BLOCK_BEGIN(PerCameraParamBuffer)
  15. BS_PARAM_BLOCK_ENTRY(Vector3, gViewDir)
  16. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj)
  17. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatView)
  18. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatProj)
  19. BS_PARAM_BLOCK_END
  20. BS_PARAM_BLOCK_BEGIN(PerObjectParamBuffer)
  21. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj)
  22. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld)
  23. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld)
  24. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale)
  25. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale)
  26. BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign)
  27. BS_PARAM_BLOCK_END
  28. /**
  29. * @brief Renderable handler that manages initializing, updating and
  30. * rendering of static renderable objects.
  31. */
  32. class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
  33. {
  34. public:
  35. /**
  36. * @brief Contains lit tex renderable data unique for each object.
  37. */
  38. struct PerObjectData
  39. {
  40. GpuParamMat4Core wvpParam;
  41. GpuParamMat4Core wParam;
  42. GpuParamMat4Core iwParam;
  43. GpuParamMat4Core wNoScaleParam;
  44. GpuParamMat4Core iwNoScaleParam;
  45. GpuParamFloatCore worldDeterminantSignParam;
  46. Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
  47. };
  48. StaticRenderableHandler();
  49. /**
  50. * @copydoc RenderableController::initializeRenderElem
  51. */
  52. void initializeRenderElem(RenderableElement& element) override;
  53. /**
  54. * @copydoc RenderableController::bindPerObjectBuffers
  55. */
  56. void bindPerObjectBuffers(const RenderableElement& element) override;
  57. /**
  58. * @brief Updates global per frame parameter buffers with new values.
  59. * To be called at the start of every frame.
  60. */
  61. void updatePerFrameBuffers(float time);
  62. /**
  63. * @brief Updates global per frame parameter buffers with new values.
  64. * To be called at the start of rendering for every camera.
  65. */
  66. void updatePerCameraBuffers(const Matrix4& vpMatrix, const Matrix4& vMatrix, const Matrix4& pMatrix, const Vector3& viewDir);
  67. /**
  68. * @brief Updates object specific parameter buffers with new values.
  69. * To be called whenever object specific values change.
  70. */
  71. void updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix);
  72. protected:
  73. /**
  74. * @brief Creates a new default shader used for lit textured renderables.
  75. * It is used for matching custom shaders and determining if they
  76. * comply with lit textured renderable requirements.
  77. */
  78. SPtr<ShaderCore> createDefaultShader();
  79. SPtr<ShaderCore> defaultShader;
  80. GpuParamBlockDesc staticParamBlockDesc;
  81. GpuParamBlockDesc perFrameParamBlockDesc;
  82. GpuParamBlockDesc perCameraParamBlockDesc;
  83. GpuParamBlockDesc perObjectParamBlockDesc;
  84. GpuParamDataDesc timeParamDesc;
  85. GpuParamDataDesc vpParamDesc;
  86. GpuParamDataDesc vParamDesc;
  87. GpuParamDataDesc pParamDesc;
  88. GpuParamDataDesc viewDirParamDesc;
  89. GpuParamDataDesc wvpParamDesc;
  90. GpuParamDataDesc wParamDesc;
  91. GpuParamDataDesc iwParamDesc;
  92. GpuParamDataDesc wNoScaleParamDesc;
  93. GpuParamDataDesc iwNoScaleParamDesc;
  94. GpuParamDataDesc worldDeterminantSignParamDesc;
  95. SPtr<GpuParamBlockBufferCore> perFrameParamBuffer;
  96. SPtr<GpuParamBlockBufferCore> perCameraParamBuffer;
  97. SPtr<GpuParamBlockBufferCore> perObjectParamBuffer;
  98. SPtr<GpuParamsCore> perFrameParams;
  99. SPtr<GpuParamsCore> perCameraParams;
  100. GpuParamVec3Core viewDirParam;
  101. GpuParamMat4Core viewProjMatParam;
  102. GpuParamMat4Core viewMatParam;
  103. GpuParamMat4Core projMatParam;
  104. GpuParamFloatCore timeParam;
  105. };
  106. }