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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for ManagedSerializableArray.
- */
- class BS_SCR_BE_EXPORT ScriptSerializableArray : public ScriptObject<ScriptSerializableArray>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableArray")
- /**
- * @brief Creates a new serializable array interop object from the data in the
- * provided property. Caller must ensure the property references an array.
- */
- static ScriptSerializableArray* create(const ScriptSerializableProperty* parentProperty);
- private:
- ScriptSerializableArray(MonoObject* instance, const ManagedSerializableTypeInfoArrayPtr& typeInfo);
- ManagedSerializableTypeInfoArrayPtr mTypeInfo;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_createProperty(ScriptSerializableArray* nativeInstance);
- };
- }
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