BsScriptStringTableManager.h 957 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsStringTable.h"
  5. #include "BsStringTableManager.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for StringTableManager.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptStringTableManager : public ScriptObject <ScriptStringTableManager>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTables")
  15. private:
  16. ScriptStringTableManager(MonoObject* instance);
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_GetActiveLanguage(Language* value);
  21. static void internal_SetActiveLanguage(Language value);
  22. static MonoObject* internal_GetTable(UINT32 id);
  23. static void internal_SetTable(UINT32 id, MonoObject* table);
  24. static void internal_RemoveTable(UINT32 id);
  25. };
  26. }