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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Vector2I.
- */
- class BS_SCR_BE_EXPORT ScriptVector2I : public ScriptObject<ScriptVector2I>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2I")
- /**
- * @brief Unboxes a boxed managed Vector2I struct and returns
- * the native version of the structure.
- */
- static Vector2I unbox(MonoObject* obj);
- /**
- * @brief Boxes a native Vector2I struct and returns
- * a managed object containing it.
- */
- static MonoObject* box(const Vector2I& value);
- private:
- ScriptVector2I(MonoObject* instance);
- };
- }
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