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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsInputConfiguration.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for VirtualButton.
- */
- class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject <ScriptVirtualButton>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton")
- /**
- * @brief Unboxes a boxed managed VirtualButton struct and returns
- * the native version of the structure.
- */
- static VirtualButton unbox(MonoObject* obj);
- /**
- * @brief Boxes a native VirtualButton struct and returns
- * a managed object containing it.
- */
- static MonoObject* box(const VirtualButton& value);
- private:
- ScriptVirtualButton(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static UINT32 internal_InitVirtualButton(MonoString* name);
- };
- }
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