Marko Pintera 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 jaren geleden
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
Win32 64db00cec3 A lot of Profiler WIP work 12 jaren geleden
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 jaren geleden
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 jaren geleden
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 jaren geleden
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 jaren geleden
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 jaren geleden
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 jaren geleden
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 jaren geleden
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 jaren geleden
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 jaren geleden
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 jaren geleden
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 jaren geleden
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 jaren geleden
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 jaren geleden
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 jaren geleden
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 jaren geleden
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 jaren geleden
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 jaren geleden
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmPass.h 538bcedd0c Bit more renames 12 jaren geleden
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 13 jaren geleden
CmPlatform.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat 12 jaren geleden
CmPlatformWndProc.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat 12 jaren geleden
CmPrerequisites.h ff64948b20 Profiler Overlay code (untested) 12 jaren geleden
CmProfiler.h 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 jaren geleden
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 jaren geleden
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 jaren geleden
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 jaren geleden
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 jaren geleden
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 jaren geleden
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmRenderSystemFactory.h ea7362503f Added wide strings 12 jaren geleden
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 jaren geleden
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 jaren geleden
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 jaren geleden
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 jaren geleden
CmRendererFactory.h ea7362503f Added wide strings 12 jaren geleden
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 jaren geleden
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 jaren geleden
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 jaren geleden
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 jaren geleden
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 jaren geleden
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmViewport.h 7e61e8215e GUIViewport works 12 jaren geleden
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 jaren geleden
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden