Marko Pintera 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 lat temu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 64db00cec3 A lot of Profiler WIP work 12 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.cpp 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 lat temu
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 lat temu
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 lat temu
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 lat temu
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 lat temu
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 lat temu
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 lat temu
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 lat temu
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 lat temu
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 lat temu
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmPass.cpp 538bcedd0c Bit more renames 12 lat temu
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 13 lat temu
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 lat temu
CmProfiler.cpp 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 lat temu
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 lat temu
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 lat temu
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 lat temu
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 lat temu
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 lat temu
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 lat temu
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 lat temu
CmViewport.cpp 7e61e8215e GUIViewport works 12 lat temu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu