BsScriptUndoRedo.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. #include "BsScriptUndoRedo.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsScriptSceneObject.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsUndoRedo.h"
  9. #include "BsCmdRecordSO.h"
  10. #include "BsCmdCloneSO.h"
  11. #include "BsCmdCreateSO.h"
  12. #include "BsCmdDeleteSO.h"
  13. #include "BsCmdInstantiateSO.h"
  14. #include "BsCmdReparentSO.h"
  15. #include "BsScriptPrefab.h"
  16. #include "BsPrefab.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
  20. :ScriptObject(instance)
  21. {
  22. }
  23. void ScriptUndoRedo::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_Undo", &ScriptUndoRedo::internal_Undo);
  26. metaData.scriptClass->addInternalCall("Internal_Redo", &ScriptUndoRedo::internal_Redo);
  27. metaData.scriptClass->addInternalCall("Internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
  28. metaData.scriptClass->addInternalCall("Internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
  29. metaData.scriptClass->addInternalCall("Internal_GetTopCommandId", &ScriptUndoRedo::internal_GetTopCommandId);
  30. metaData.scriptClass->addInternalCall("Internal_PopCommand", &ScriptUndoRedo::internal_PopCommand);
  31. metaData.scriptClass->addInternalCall("Internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
  32. metaData.scriptClass->addInternalCall("Internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
  33. metaData.scriptClass->addInternalCall("Internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
  34. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
  35. metaData.scriptClass->addInternalCall("Internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
  36. metaData.scriptClass->addInternalCall("Internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
  37. metaData.scriptClass->addInternalCall("Internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
  38. metaData.scriptClass->addInternalCall("Internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
  39. }
  40. void ScriptUndoRedo::internal_Undo()
  41. {
  42. UndoRedo::instance().undo();
  43. }
  44. void ScriptUndoRedo::internal_Redo()
  45. {
  46. UndoRedo::instance().redo();
  47. }
  48. void ScriptUndoRedo::internal_PushGroup(MonoString* name)
  49. {
  50. String nativeName = MonoUtil::monoToString(name);
  51. UndoRedo::instance().pushGroup(nativeName);
  52. }
  53. void ScriptUndoRedo::internal_PopGroup(MonoString* name)
  54. {
  55. String nativeName = MonoUtil::monoToString(name);
  56. UndoRedo::instance().popGroup(nativeName);
  57. }
  58. UINT32 ScriptUndoRedo::internal_GetTopCommandId()
  59. {
  60. return UndoRedo::instance().getTopCommandId();
  61. }
  62. void ScriptUndoRedo::internal_PopCommand(UINT32 id)
  63. {
  64. UndoRedo::instance().popCommand(id);
  65. }
  66. void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, MonoString* description)
  67. {
  68. WString nativeDescription = MonoUtil::monoToWString(description);
  69. CmdRecordSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  70. }
  71. MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
  72. {
  73. WString nativeDescription = MonoUtil::monoToWString(description);
  74. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  75. return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
  76. }
  77. MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
  78. {
  79. WString nativeDescription = MonoUtil::monoToWString(description);
  80. ScriptArray input(soPtrs);
  81. ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
  82. for (UINT32 i = 0; i < input.size(); i++)
  83. {
  84. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  85. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  86. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().createScriptSceneObject(clone);
  87. output.set(i, cloneSoPtr->getManagedInstance());
  88. }
  89. return output.getInternal();
  90. }
  91. MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
  92. {
  93. HPrefab prefab = prefabPtr->getHandle();
  94. if (!prefab.isLoaded())
  95. return nullptr;
  96. WString nativeDescription = MonoUtil::monoToWString(description);
  97. HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
  98. return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
  99. }
  100. MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
  101. {
  102. String nativeName = MonoUtil::monoToString(name);
  103. WString nativeDescription = MonoUtil::monoToWString(description);
  104. HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
  105. return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
  106. }
  107. void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
  108. {
  109. WString nativeDescription = MonoUtil::monoToWString(description);
  110. CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  111. }
  112. void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
  113. {
  114. HSceneObject parent;
  115. if (parentSOPtr != nullptr)
  116. parent = parentSOPtr->getNativeSceneObject();
  117. WString nativeDescription = MonoUtil::monoToWString(description);
  118. HSceneObject so = soPtr->getNativeSceneObject();
  119. CmdReparentSO::execute(so, parent, nativeDescription);
  120. }
  121. void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
  122. {
  123. HSceneObject parent;
  124. if (parentSOPtr != nullptr)
  125. parent = parentSOPtr->getNativeSceneObject();
  126. WString nativeDescription = MonoUtil::monoToWString(description);
  127. ScriptArray input(soPtrs);
  128. for (UINT32 i = 0; i < input.size(); i++)
  129. {
  130. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  131. HSceneObject so = soPtr->getNativeSceneObject();
  132. CmdReparentSO::execute(so, parent, nativeDescription);
  133. }
  134. }
  135. }