Marko Pintera 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
..
Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame %!s(int64=11) %!d(string=hai) anos
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization %!s(int64=11) %!d(string=hai) anos
BsCommonTypes.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsComponent.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
BsCoreSceneManager.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDrawList.h 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class %!s(int64=11) %!d(string=hai) anos
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuBufferView.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsGpuParam.h 830c1f5fe8 Added a debug model in Scene view %!s(int64=11) %!d(string=hai) anos
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
BsGpuParamDesc.h d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuParams.h 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgram.h 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgramManager.h 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes %!s(int64=11) %!d(string=hai) anos
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams %!s(int64=11) %!d(string=hai) anos
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsIndexBuffer.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsInput.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsInputFwd.h 7912eda84e Fixed XInput key mappings %!s(int64=11) %!d(string=hai) anos
BsMaterial.h 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring %!s(int64=11) %!d(string=hai) anos
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams %!s(int64=11) %!d(string=hai) anos
BsMeshData.h 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released %!s(int64=11) %!d(string=hai) anos
BsMultiRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelBuffer.h fc8f2b1eaf More documentation %!s(int64=11) %!d(string=hai) anos
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation %!s(int64=11) %!d(string=hai) anos
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works %!s(int64=11) %!d(string=hai) anos
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRawInputHandler.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsRenderSystem.h 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsRenderSystemCapabilities.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderTarget.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
BsRenderer.h 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended %!s(int64=11) %!d(string=hai) anos
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResources.h becb8d0082 Easier importer and resources interface %!s(int64=11) %!d(string=hai) anos
BsSamplerState.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsSceneObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager %!s(int64=11) %!d(string=hai) anos
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems %!s(int64=11) %!d(string=hai) anos
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up %!s(int64=11) %!d(string=hai) anos
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems %!s(int64=11) %!d(string=hai) anos
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTextData.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project %!s(int64=11) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsTextureManager.h 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
BsTextureView.h 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback %!s(int64=11) %!d(string=hai) anos
BsUUID.h cf60b3980a More documentation %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexDeclaration.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos