BsMesh.cpp 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMesh.h"
  4. #include "BsMeshRTTI.h"
  5. #include "BsMeshData.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsVertexDataDesc.h"
  12. #include "BsResources.h"
  13. #include "BsRenderAPI.h"
  14. namespace BansheeEngine
  15. {
  16. MeshCore::MeshCore(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  17. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, const SPtr<Skeleton>& skeleton,
  18. const SPtr<MeshData>& initialMeshData)
  19. : MeshCoreBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr)
  20. , mVertexDesc(vertexDesc), mUsage(usage), mIndexType(indexType), mSkeleton(skeleton)
  21. , mTempInitialMeshData(initialMeshData)
  22. { }
  23. MeshCore::~MeshCore()
  24. {
  25. THROW_IF_NOT_CORE_THREAD;
  26. mVertexData = nullptr;
  27. mIndexBuffer = nullptr;
  28. mVertexDesc = nullptr;
  29. mTempInitialMeshData = nullptr;
  30. }
  31. void MeshCore::initialize()
  32. {
  33. THROW_IF_NOT_CORE_THREAD;
  34. bool isDynamic = (mUsage & MU_DYNAMIC) != 0;
  35. mIndexBuffer = HardwareBufferCoreManager::instance().createIndexBuffer(mIndexType,
  36. mProperties.mNumIndices, isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  37. mVertexData = SPtr<VertexData>(bs_new<VertexData>());
  38. mVertexData->vertexCount = mProperties.mNumVertices;
  39. mVertexData->vertexDeclaration = HardwareBufferCoreManager::instance().createVertexDeclaration(mVertexDesc);
  40. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  41. {
  42. if (!mVertexDesc->hasStream(i))
  43. continue;
  44. SPtr<VertexBufferCore> vertexBuffer = HardwareBufferCoreManager::instance().createVertexBuffer(
  45. mVertexData->vertexDeclaration->getProperties().getVertexSize(i),
  46. mVertexData->vertexCount,
  47. isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  48. mVertexData->setBuffer(i, vertexBuffer);
  49. }
  50. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  51. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  52. if (mTempInitialMeshData != nullptr)
  53. {
  54. writeSubresource(0, *mTempInitialMeshData, isDynamic);
  55. mTempInitialMeshData = nullptr;
  56. }
  57. MeshCoreBase::initialize();
  58. }
  59. SPtr<VertexData> MeshCore::getVertexData() const
  60. {
  61. THROW_IF_NOT_CORE_THREAD;
  62. return mVertexData;
  63. }
  64. SPtr<IndexBufferCore> MeshCore::getIndexBuffer() const
  65. {
  66. THROW_IF_NOT_CORE_THREAD;
  67. return mIndexBuffer;
  68. }
  69. SPtr<VertexDataDesc> MeshCore::getVertexDesc() const
  70. {
  71. THROW_IF_NOT_CORE_THREAD;
  72. return mVertexDesc;
  73. }
  74. void MeshCore::writeSubresource(UINT32 subresourceIdx, const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds)
  75. {
  76. THROW_IF_NOT_CORE_THREAD;
  77. if (discardEntireBuffer)
  78. {
  79. if ((mUsage & MU_STATIC) != 0)
  80. {
  81. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  82. discardEntireBuffer = false;
  83. }
  84. }
  85. else
  86. {
  87. if ((mUsage & MU_DYNAMIC) != 0)
  88. {
  89. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  90. discardEntireBuffer = true;
  91. }
  92. }
  93. // Indices
  94. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  95. UINT32 indicesSize = meshData.getIndexBufferSize();
  96. UINT8* srcIdxData = meshData.getIndexData();
  97. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  98. {
  99. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  100. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  101. }
  102. if (indicesSize > mIndexBuffer->getSizeInBytes())
  103. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  104. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  105. // Vertices
  106. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  107. {
  108. if (!mVertexDesc->hasStream(i))
  109. continue;
  110. if (!meshData.getVertexDesc()->hasStream(i))
  111. continue;
  112. // Ensure both have the same sized vertices
  113. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  114. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  115. if (myVertSize != otherVertSize)
  116. {
  117. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  118. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  119. }
  120. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i);
  121. UINT32 bufferSize = meshData.getStreamSize(i);
  122. UINT8* srcVertBufferData = meshData.getStreamData(i);
  123. if (bufferSize > vertexBuffer->getSizeInBytes())
  124. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  125. if (RenderAPICore::instance().getAPIInfo().getVertexColorFlipRequired())
  126. {
  127. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  128. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  129. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  130. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  131. {
  132. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  133. continue;
  134. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  135. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  136. {
  137. UINT32* curColor = (UINT32*)colorData;
  138. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  139. colorData += vertexStride;
  140. }
  141. }
  142. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  143. bs_free(bufferCopy);
  144. }
  145. else
  146. {
  147. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  148. }
  149. }
  150. if (performUpdateBounds)
  151. updateBounds(meshData);
  152. }
  153. void MeshCore::readSubresource(UINT32 subresourceIdx, MeshData& meshData)
  154. {
  155. THROW_IF_NOT_CORE_THREAD;
  156. IndexType indexType = IT_32BIT;
  157. if (mIndexBuffer)
  158. indexType = mIndexBuffer->getProperties().getType();
  159. if (mIndexBuffer)
  160. {
  161. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  162. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  163. {
  164. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  165. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  166. }
  167. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  168. UINT32 idxElemSize = ibProps.getIndexSize();
  169. UINT8* indices = nullptr;
  170. if (indexType == IT_16BIT)
  171. indices = (UINT8*)meshData.getIndices16();
  172. else
  173. indices = (UINT8*)meshData.getIndices32();
  174. UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices());
  175. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  176. if (indicesSize > meshData.getIndexBufferSize())
  177. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  178. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  179. mIndexBuffer->unlock();
  180. }
  181. if (mVertexData)
  182. {
  183. auto vertexBuffers = mVertexData->getBuffers();
  184. UINT32 streamIdx = 0;
  185. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  186. {
  187. if (!meshData.getVertexDesc()->hasStream(streamIdx))
  188. continue;
  189. SPtr<VertexBufferCore> vertexBuffer = iter->second;
  190. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  191. // Ensure both have the same sized vertices
  192. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  193. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  194. if (myVertSize != otherVertSize)
  195. {
  196. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  197. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  198. }
  199. UINT32 numVerticesToCopy = meshData.getNumVertices();
  200. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  201. if (bufferSize > vertexBuffer->getSizeInBytes())
  202. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  203. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  204. UINT8* dest = meshData.getStreamData(streamIdx);
  205. memcpy(dest, vertDataPtr, bufferSize);
  206. vertexBuffer->unlock();
  207. streamIdx++;
  208. }
  209. }
  210. }
  211. void MeshCore::updateBounds(const MeshData& meshData)
  212. {
  213. mProperties.mBounds = meshData.calculateBounds();
  214. // TODO - Sync this to sim-thread possibly?
  215. }
  216. SPtr<MeshCore> MeshCore::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  217. int usage, DrawOperationType drawOp, IndexType indexType, const SPtr<Skeleton>& skeleton)
  218. {
  219. SubMesh subMesh(0, numIndices, drawOp);
  220. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  221. vertexDesc, { subMesh }, usage, indexType, skeleton, nullptr));
  222. mesh->_setThisPtr(mesh);
  223. mesh->initialize();
  224. return mesh;
  225. }
  226. SPtr<MeshCore> MeshCore::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  227. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, const SPtr<Skeleton>& skeleton)
  228. {
  229. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  230. vertexDesc, subMeshes, usage, indexType, skeleton, nullptr));
  231. mesh->_setThisPtr(mesh);
  232. mesh->initialize();
  233. return mesh;
  234. }
  235. SPtr<MeshCore> MeshCore::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp,
  236. const SPtr<Skeleton>& skeleton)
  237. {
  238. UINT32 numVertices = initialMeshData->getNumVertices();
  239. UINT32 numIndices = initialMeshData->getNumIndices();
  240. SPtr<VertexDataDesc> vertexDesc = initialMeshData->getVertexDesc();
  241. SubMesh subMesh(0, numIndices, drawOp);
  242. IndexType indexType = initialMeshData->getIndexType();
  243. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  244. vertexDesc, { subMesh }, usage, indexType, skeleton, initialMeshData));
  245. mesh->_setThisPtr(mesh);
  246. mesh->initialize();
  247. return mesh;
  248. }
  249. SPtr<MeshCore> MeshCore::create(const SPtr<MeshData>& initialMeshData, const Vector<SubMesh>& subMeshes, int usage,
  250. const SPtr<Skeleton>& skeleton)
  251. {
  252. UINT32 numVertices = initialMeshData->getNumVertices();
  253. UINT32 numIndices = initialMeshData->getNumIndices();
  254. SPtr<VertexDataDesc> vertexDesc = initialMeshData->getVertexDesc();
  255. IndexType indexType = initialMeshData->getIndexType();
  256. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  257. vertexDesc, subMeshes, usage, indexType, skeleton, initialMeshData));
  258. mesh->_setThisPtr(mesh);
  259. mesh->initialize();
  260. return mesh;
  261. }
  262. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  263. int usage, DrawOperationType drawOp, IndexType indexType, const SPtr<Skeleton>& skeleton)
  264. :MeshBase(numVertices, numIndices, drawOp), mVertexDesc(vertexDesc), mUsage(usage),
  265. mIndexType(indexType), mSkeleton(skeleton)
  266. {
  267. }
  268. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  269. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, const SPtr<Skeleton>& skeleton)
  270. :MeshBase(numVertices, numIndices, subMeshes), mVertexDesc(vertexDesc), mUsage(usage),
  271. mIndexType(indexType), mSkeleton(skeleton)
  272. {
  273. }
  274. Mesh::Mesh(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp, const SPtr<Skeleton>& skeleton)
  275. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  276. mCPUData(initialMeshData), mVertexDesc(initialMeshData->getVertexDesc()),
  277. mUsage(usage), mIndexType(initialMeshData->getIndexType()), mSkeleton(skeleton)
  278. {
  279. }
  280. Mesh::Mesh(const SPtr<MeshData>& initialMeshData, const Vector<SubMesh>& subMeshes, int usage, const SPtr<Skeleton>& skeleton)
  281. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  282. mCPUData(initialMeshData), mVertexDesc(initialMeshData->getVertexDesc()),
  283. mUsage(usage), mIndexType(initialMeshData->getIndexType()), mSkeleton(skeleton)
  284. {
  285. }
  286. Mesh::Mesh()
  287. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mUsage(MU_STATIC), mIndexType(IT_32BIT)
  288. {
  289. }
  290. Mesh::~Mesh()
  291. {
  292. }
  293. AsyncOp Mesh::writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const SPtr<MeshData>& data, bool discardEntireBuffer)
  294. {
  295. updateBounds(*data);
  296. updateCPUBuffer(subresourceIdx, *data);
  297. data->_lock();
  298. std::function<void(const SPtr<MeshCore>&, UINT32, const SPtr<MeshData>&, bool, AsyncOp&)> func =
  299. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const SPtr<MeshData>& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp)
  300. {
  301. mesh->writeSubresource(_subresourceIdx, *_meshData, _discardEntireBuffer, false);
  302. _meshData->_unlock();
  303. asyncOp._completeOperation();
  304. };
  305. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  306. data, discardEntireBuffer, std::placeholders::_1));
  307. }
  308. AsyncOp Mesh::readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const SPtr<MeshData>& data)
  309. {
  310. data->_lock();
  311. std::function<void(const SPtr<MeshCore>&, UINT32, const SPtr<MeshData>&, AsyncOp&)> func =
  312. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const SPtr<MeshData>& _meshData, AsyncOp& asyncOp)
  313. {
  314. mesh->readSubresource(_subresourceIdx, *_meshData);
  315. _meshData->_unlock();
  316. asyncOp._completeOperation();
  317. };
  318. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  319. data, std::placeholders::_1));
  320. }
  321. SPtr<MeshData> Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  322. {
  323. SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, mVertexDesc, mIndexType);
  324. return meshData;
  325. }
  326. void Mesh::initialize()
  327. {
  328. if (mCPUData != nullptr)
  329. updateBounds(*mCPUData);
  330. MeshBase::initialize();
  331. if ((mUsage & MU_CPUCACHED) != 0 && mCPUData == nullptr)
  332. createCPUBuffer();
  333. }
  334. void Mesh::updateBounds(const MeshData& meshData)
  335. {
  336. mProperties.mBounds = meshData.calculateBounds();
  337. markCoreDirty();
  338. }
  339. SPtr<MeshCore> Mesh::getCore() const
  340. {
  341. return std::static_pointer_cast<MeshCore>(mCoreSpecific);
  342. }
  343. SPtr<CoreObjectCore> Mesh::createCore() const
  344. {
  345. MeshCore* obj = new (bs_alloc<MeshCore>()) MeshCore(mProperties.mNumVertices, mProperties.mNumIndices,
  346. mVertexDesc, mProperties.mSubMeshes, mUsage, mIndexType, mSkeleton, mCPUData);
  347. SPtr<CoreObjectCore> meshCore = bs_shared_ptr<MeshCore>(obj);
  348. meshCore->_setThisPtr(meshCore);
  349. if ((mUsage & MU_CPUCACHED) == 0)
  350. mCPUData = nullptr;
  351. return meshCore;
  352. }
  353. void Mesh::updateCPUBuffer(UINT32 subresourceIdx, const MeshData& pixelData)
  354. {
  355. if ((mUsage & MU_CPUCACHED) == 0)
  356. return;
  357. if (subresourceIdx > 0)
  358. {
  359. LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. 1.");
  360. return;
  361. }
  362. if (pixelData.getNumIndices() != mProperties.getNumIndices() ||
  363. pixelData.getNumVertices() != mProperties.getNumVertices() ||
  364. pixelData.getIndexType() != mIndexType ||
  365. pixelData.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  366. {
  367. LOGERR("Provided buffer is not of valid dimensions or format in order to update this mesh.");
  368. return;
  369. }
  370. if (mCPUData->getSize() != pixelData.getSize())
  371. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  372. UINT8* dest = mCPUData->getData();
  373. UINT8* src = pixelData.getData();
  374. memcpy(dest, src, pixelData.getSize());
  375. }
  376. void Mesh::readData(MeshData& dest)
  377. {
  378. if ((mUsage & MU_CPUCACHED) == 0)
  379. {
  380. LOGERR("Attempting to read CPU data from a mesh that is created without CPU caching.");
  381. return;
  382. }
  383. if (dest.getNumIndices() != mProperties.getNumIndices() ||
  384. dest.getNumVertices() != mProperties.getNumVertices() ||
  385. dest.getIndexType() != mIndexType ||
  386. dest.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  387. {
  388. LOGERR("Provided buffer is not of valid dimensions or format in order to read from this mesh.");
  389. return;
  390. }
  391. if (mCPUData->getSize() != dest.getSize())
  392. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  393. UINT8* srcPtr = mCPUData->getData();
  394. UINT8* destPtr = dest.getData();
  395. memcpy(destPtr, srcPtr, dest.getSize());
  396. }
  397. void Mesh::createCPUBuffer()
  398. {
  399. mCPUData = allocateSubresourceBuffer(0);
  400. }
  401. HMesh Mesh::dummy()
  402. {
  403. return MeshManager::instance().getDummyMesh();
  404. }
  405. /************************************************************************/
  406. /* SERIALIZATION */
  407. /************************************************************************/
  408. RTTITypeBase* Mesh::getRTTIStatic()
  409. {
  410. return MeshRTTI::instance();
  411. }
  412. RTTITypeBase* Mesh::getRTTI() const
  413. {
  414. return Mesh::getRTTIStatic();
  415. }
  416. /************************************************************************/
  417. /* STATICS */
  418. /************************************************************************/
  419. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  420. int usage, DrawOperationType drawOp, IndexType indexType, const SPtr<Skeleton>& skeleton)
  421. {
  422. SPtr<Mesh> meshPtr = _createPtr(numVertices, numIndices, vertexDesc, usage, drawOp, indexType, skeleton);
  423. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  424. }
  425. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  426. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, const SPtr<Skeleton>& skeleton)
  427. {
  428. SPtr<Mesh> meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType, skeleton);
  429. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  430. }
  431. HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp, const SPtr<Skeleton>& skeleton)
  432. {
  433. SPtr<Mesh> meshPtr = _createPtr(initialMeshData, usage, drawOp, skeleton);
  434. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  435. }
  436. HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, const Vector<SubMesh>& subMeshes, int usage, const SPtr<Skeleton>& skeleton)
  437. {
  438. SPtr<Mesh> meshPtr = _createPtr(initialMeshData, subMeshes, usage, skeleton);
  439. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  440. }
  441. SPtr<Mesh> Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  442. int usage, DrawOperationType drawOp, IndexType indexType, const SPtr<Skeleton>& skeleton)
  443. {
  444. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, usage, drawOp, indexType, skeleton);
  445. }
  446. SPtr<Mesh> Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc,
  447. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, const SPtr<Skeleton>& skeleton)
  448. {
  449. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType, skeleton);
  450. }
  451. SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp, const SPtr<Skeleton>& skeleton)
  452. {
  453. return MeshManager::instance().create(initialMeshData, usage, drawOp, skeleton);
  454. }
  455. SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, const Vector<SubMesh>& subMeshes, int usage, const SPtr<Skeleton>& skeleton)
  456. {
  457. return MeshManager::instance().create(initialMeshData, subMeshes, usage, skeleton);
  458. }
  459. }