BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 tahun lalu
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 tahun lalu
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 tahun lalu
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 tahun lalu
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 tahun lalu
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 tahun lalu
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 tahun lalu
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 tahun lalu
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 tahun lalu
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsManagedResourceRTTI.h eb562f23fc Documentation 10 tahun lalu
BsManagedSerializableArray.h a9b0455b1c Documentation 10 tahun lalu
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 tahun lalu
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 tahun lalu
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 tahun lalu
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 tahun lalu
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 tahun lalu
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 tahun lalu
BsManagedSerializableList.h 4527457d2f Documentation 10 tahun lalu
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 tahun lalu
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 tahun lalu
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 tahun lalu
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 tahun lalu
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 tahun lalu
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 tahun lalu
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 tahun lalu
BsScriptAsyncOp.h 598f1785c6 Documentation 10 tahun lalu
BsScriptBoneWeight.h 598f1785c6 Documentation 10 tahun lalu
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 tahun lalu
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptColor.h 598f1785c6 Documentation 10 tahun lalu
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 tahun lalu
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 tahun lalu
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 tahun lalu
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 tahun lalu
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 tahun lalu
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 tahun lalu
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 tahun lalu
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 tahun lalu
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 tahun lalu
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 tahun lalu
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 tahun lalu
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIRenderTexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 tahun lalu
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 tahun lalu
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 tahun lalu
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 tahun lalu
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 tahun lalu
BsScriptInput.h 8dbbf30c09 Documentation 10 tahun lalu
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 tahun lalu
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 tahun lalu
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 tahun lalu
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptMeshData.h a2831fc54b Documentation 10 tahun lalu
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 tahun lalu
BsScriptObjectImpl.h a2831fc54b Documentation 10 tahun lalu
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 tahun lalu
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 tahun lalu
BsScriptRenderTarget.h a2831fc54b Documentation 10 tahun lalu
BsScriptRenderTexture.h a2831fc54b Documentation 10 tahun lalu
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 tahun lalu
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 tahun lalu
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 tahun lalu
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 tahun lalu
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 tahun lalu
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 tahun lalu
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 tahun lalu
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptSerializableField.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptSerializableList.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 tahun lalu
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 tahun lalu
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 tahun lalu
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptTexture.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 tahun lalu
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 tahun lalu
BsScriptVector.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptVector2I.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 tahun lalu
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 tahun lalu