BsEditorWindowBase.cpp 2.9 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "BsCoreApplication.h"
  3. #include "BsCoreThread.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsBuiltinEditorResources.h"
  10. namespace BansheeEngine
  11. {
  12. EditorWindowBase::EditorWindowBase(bool isModal)
  13. :mOwnsRenderWindow(true)
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.videoMode = VideoMode(200, 200);
  17. renderWindowDesc.title = "EditorWindow";
  18. renderWindowDesc.fullscreen = false;
  19. renderWindowDesc.border = WindowBorder::None;
  20. renderWindowDesc.toolWindow = true;
  21. renderWindowDesc.modal = isModal;
  22. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  23. construct(mRenderWindow);
  24. }
  25. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  26. :mOwnsRenderWindow(false)
  27. {
  28. construct(renderWindow);
  29. }
  30. EditorWindowBase::~EditorWindowBase()
  31. {
  32. mResizedConn.disconnect();
  33. if(mOwnsRenderWindow)
  34. mRenderWindow->destroy();
  35. mSceneObject->destroy();
  36. }
  37. void EditorWindowBase::initialize()
  38. {
  39. setPosition(0, 0);
  40. setSize(200, 200);
  41. }
  42. void EditorWindowBase::close()
  43. {
  44. EditorWindowManager::instance().destroy(this);
  45. }
  46. void EditorWindowBase::hide()
  47. {
  48. mRenderWindow->hide(gCoreAccessor());
  49. }
  50. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  51. {
  52. mRenderWindow = renderWindow;
  53. mSceneObject = SceneObject::create("EditorWindow");
  54. mCamera = mSceneObject->addComponent<Camera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  55. mCamera->setNearClipDistance(5);
  56. mCamera->setAspectRatio(1.0f);
  57. mCamera->setIgnoreSceneRenderables(true);
  58. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get());
  59. mGUI->setDepth(128);
  60. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  61. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  62. mWindowFrame->setDepth(129);
  63. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  64. }
  65. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  66. {
  67. mRenderWindow->move(gCoreAccessor(), x, y);
  68. }
  69. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  70. {
  71. mRenderWindow->resize(gCoreAccessor(), width, height);
  72. }
  73. INT32 EditorWindowBase::getLeft() const
  74. {
  75. return mRenderWindow->getProperties().getLeft();
  76. }
  77. INT32 EditorWindowBase::getTop() const
  78. {
  79. return mRenderWindow->getProperties().getTop();
  80. }
  81. UINT32 EditorWindowBase::getWidth() const
  82. {
  83. return (UINT32)mRenderWindow->getProperties().getWidth();
  84. }
  85. UINT32 EditorWindowBase::getHeight() const
  86. {
  87. return (UINT32)mRenderWindow->getProperties().getHeight();
  88. }
  89. }