Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore пре 11 година
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename пре 11 година
BsGLContext.h 21e4301182 More documentation пре 11 година
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGLFrameBufferObject.h fc8f2b1eaf More documentation пре 11 година
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working пре 11 година
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsGLPixelFormat.h 03ea4c331d More documentation пре 11 година
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLQueryManager.h 03ea4c331d More documentation пре 11 година
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLTimerQuery.h 19a14f5940 GPU profiler working пре 11 година
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsWin32Context.h 21e4301182 More documentation пре 11 година
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsWin32Window.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore пре 11 година