Marko Pintera 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
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BsManagedComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsManagedComponentRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableArray.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableArrayRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableDictionary.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableDictionaryRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableField.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableFieldRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableList.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableListRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableObject.h 08ae549d3d WIP implementing SerializableObject/SerializableField in managed code 12 vuotta sitten
BsManagedSerializableObjectInfo.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableObjectInfoRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsManagedSerializableObjectRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsRuntimeScriptObjects.h 3240d3f89b Check in before yet another refactor 11 vuotta sitten
BsScriptComponent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptEnginePrerequisites.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 vuotta sitten
BsScriptFont.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIArea.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIElement.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUIElementStateStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIElementStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIFixedSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIFlexibleSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIInputBox.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUILayout.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUIPanel.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 vuotta sitten
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsScriptGameObjectManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsScriptHString.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries 12 vuotta sitten
BsScriptObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptObjectImpl.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsScriptResourceManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsScriptSceneObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptSpriteTexture.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptStringTable.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptTexture2D.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten