BearishSun e81f552e28 Added gizmos for the Light component il y a 10 ans
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GUI 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras il y a 10 ans
Math c580127a4b Scene axes handle WIP il y a 10 ans
Properties e51cbce52c Started work on scripting il y a 12 ans
AsyncOp.cs 4df779fdd5 Documentation il y a 10 ans
Bounds.cs 7466dd0d2f Documentation il y a 10 ans
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
Camera.cs ccbe3fdbb0 More work scene axis handle GUI il y a 10 ans
Color.cs d70d5aa4cf Added negative handles to scene axes handle il y a 10 ans
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh il y a 10 ans
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
Debug.cs dd61a6d788 Update status bar when debug log contents are removed il y a 10 ans
DirectoryEx.cs 7466dd0d2f Documentation il y a 10 ans
DontSerializeField.cs df620543a7 Documentation il y a 10 ans
FileEx.cs df620543a7 Documentation il y a 10 ans
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
GameObject.cs df620543a7 Documentation il y a 10 ans
HideInInspector.cs df620543a7 Documentation il y a 10 ans
Input.cs 4df779fdd5 Documentation il y a 10 ans
InputConfiguration.cs 0ddc6c09b5 Working on new UI il y a 10 ans
Layers.cs e99b926919 Added multi-select list boxes (untested) il y a 10 ans
Light.cs c622d4cbfb Added a way to disable slider handles il y a 10 ans
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector il y a 10 ans
MBansheeEngine.csproj 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture il y a 10 ans
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData il y a 10 ans
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData il y a 10 ans
MissingComponent.cs 0ddc6c09b5 Working on new UI il y a 10 ans
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit il y a 10 ans
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene il y a 10 ans
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material il y a 10 ans
PathEx.cs 1f31bf9385 Documentation il y a 10 ans
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
Prefab.cs 1f31bf9385 Documentation il y a 10 ans
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build il y a 10 ans
ProfilerOverlayInternal.cs 1f31bf9385 Documentation il y a 10 ans
Program.cs 1f31bf9385 Documentation il y a 10 ans
Range.cs 5efdd7772b Added Camera inspector il y a 10 ans
RenderTarget.cs 1f31bf9385 Documentation il y a 10 ans
RenderTexture.cs 9c07b1508e Documentation il y a 10 ans
RenderTexture2D.cs 9c07b1508e Documentation il y a 10 ans
Renderable.cs 05adde1dae Fixed bound calculations for renderables with no meshes il y a 10 ans
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful il y a 10 ans
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always il y a 10 ans
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename il y a 10 ans
SceneObject.cs e81f552e28 Added gizmos for the Light component il y a 10 ans
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
ScriptObject.cs d4f4151761 Documentation il y a 10 ans
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) il y a 10 ans
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) il y a 10 ans
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types il y a 10 ans
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) il y a 10 ans
SerializableObject.cs 5efdd7772b Added Camera inspector il y a 10 ans
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) il y a 10 ans
SerializeField.cs 91148fd66b Documentation il y a 10 ans
SerializeObject.cs 91148fd66b Documentation il y a 10 ans
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector il y a 10 ans
ShaderInclude.cs d3b00942e8 In-editor compilation il y a 10 ans
ShortcutKey.cs 91148fd66b Documentation il y a 10 ans
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField il y a 10 ans
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
StringTables.cs ee3552b8d8 More work on GUI dictionary fields il y a 10 ans
Texture.cs 4df779fdd5 Documentation il y a 10 ans
Texture2D.cs 4df779fdd5 Documentation il y a 10 ans
Texture3D.cs 4df779fdd5 Documentation il y a 10 ans
TextureCube.cs 4df779fdd5 Documentation il y a 10 ans
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API il y a 10 ans
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans