BsScriptHandleDrawing.h 1.9 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsVector3.h"
  5. #include "BsMatrix4.h"
  6. #include "BsRect3.h"
  7. #include "BsColor.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for HandleDrawManager.
  12. */
  13. class BS_SCR_BED_EXPORT ScriptHandleDrawing : public ScriptObject <ScriptHandleDrawing>
  14. {
  15. public:
  16. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleDrawing")
  17. private:
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_SetColor(Color* color);
  22. static void internal_SetTransform(Matrix4* transform);
  23. static void internal_SetLayer(UINT64 layer);
  24. static void internal_DrawCube(Vector3* position, Vector3* extents, float size);
  25. static void internal_DrawSphere(Vector3* position, float radius, float size);
  26. static void internal_DrawWireCube(Vector3* position, Vector3* extents, float size);
  27. static void internal_DrawWireSphere(Vector3* position, float radius, float size);
  28. static void internal_DrawLine(Vector3* start, Vector3* end, float size);
  29. static void internal_DrawCone(Vector3* coneBase, Vector3* normal, float height, float radius, float size);
  30. static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius, float size);
  31. static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius, float size);
  32. static void internal_DrawArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
  33. static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
  34. static void internal_DrawRect(Vector3* center, Vector3* horzAxis, Vector3* vertAxis, float extentH, float extentV, float size);
  35. };
  36. }