BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 éve
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 éve
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 éve
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 éve
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 éve
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 éve
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 éve
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 éve
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedResourceRTTI.h eb562f23fc Documentation 10 éve
BsManagedSerializableArray.h a9b0455b1c Documentation 10 éve
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 éve
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 éve
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 éve
BsManagedSerializableList.h 4527457d2f Documentation 10 éve
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 éve
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 éve
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 éve
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 éve
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 éve
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 éve
BsScriptAsyncOp.h 598f1785c6 Documentation 10 éve
BsScriptBoneWeight.h 598f1785c6 Documentation 10 éve
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptColor.h 598f1785c6 Documentation 10 éve
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 éve
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 éve
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 éve
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 éve
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 éve
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 éve
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 éve
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 éve
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 éve
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 éve
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 éve
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 éve
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 éve
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 éve
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 éve
BsScriptInput.h 8dbbf30c09 Documentation 10 éve
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 éve
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 éve
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 éve
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptMeshData.h a2831fc54b Documentation 10 éve
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptObjectImpl.h a2831fc54b Documentation 10 éve
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 éve
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsScriptRenderTarget.h a2831fc54b Documentation 10 éve
BsScriptRenderTexture.h a2831fc54b Documentation 10 éve
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 éve
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 éve
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 éve
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 éve
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableField.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableList.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 éve
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 éve
BsScriptTexture.h 6d0bba2023 Documentation 10 éve
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 éve
BsScriptVector.h 6d0bba2023 Documentation 10 éve
BsScriptVector2I.h 6d0bba2023 Documentation 10 éve
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 éve
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 éve