BearishSun 79ac256b48 Fixed a crash when accessing a material with no shader vor 10 Jahren
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not vor 10 Jahren
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh vor 10 Jahren
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles vor 10 Jahren
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) vor 10 Jahren
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation vor 10 Jahren
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not vor 10 Jahren
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation vor 10 Jahren
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation vor 10 Jahren
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptColor.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works vor 10 Jahren
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed vor 10 Jahren
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always vor 10 Jahren
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials vor 10 Jahren
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states vor 10 Jahren
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states vor 10 Jahren
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window vor 10 Jahren
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) vor 10 Jahren
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras vor 10 Jahren
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works vor 10 Jahren
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene vor 10 Jahren
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work vor 10 Jahren
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state vor 10 Jahren
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys vor 10 Jahren
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene vor 10 Jahren
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened vor 10 Jahren
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData vor 10 Jahren
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh vor 10 Jahren
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window vor 10 Jahren
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: vor 10 Jahren
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh vor 10 Jahren
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added vor 10 Jahren
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh vor 10 Jahren
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt vor 10 Jahren
BsScriptSerializableObject.cpp 153a11a96e Material inspector vor 10 Jahren
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader vor 10 Jahren
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete vor 10 Jahren
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API vor 10 Jahren
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptVector2I.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren