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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 anni fa |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 anni fa |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 anni fa |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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ShadowDepthDirectional.bsl
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e315616d5d
More work on shadow mapping
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8 anni fa |
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ShadowDepthNormal.bsl
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0955ecf565
Updated shader compiler so it properly cross-compiles sample-compare intrinsics
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8 anni fa |
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ShadowProject.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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ShadowProjectOmni.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 anni fa |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 anni fa |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 anni fa |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 anni fa |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 anni fa |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 anni fa |