BsMaterial.cpp 24 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsShader.h"
  5. #include "BsTechnique.h"
  6. #include "BsPass.h"
  7. #include "BsRenderAPI.h"
  8. #include "BsMaterialRTTI.h"
  9. #include "BsMaterialManager.h"
  10. #include "BsResources.h"
  11. #include "BsFrameAlloc.h"
  12. #include "BsMatrixNxM.h"
  13. #include "BsVectorNI.h"
  14. #include "BsMemorySerializer.h"
  15. #include "BsMaterialParams.h"
  16. #include "BsGpuParamsSet.h"
  17. namespace BansheeEngine
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef MaterialCore Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, UINT32 dirtyBitIdx, bool forceRefresh)
  49. {
  50. paramsSet->update(mParams, dirtyBitIdx, forceRefresh);
  51. mParams->clearDirtyFlags(dirtyBitIdx);
  52. }
  53. template<bool Core>
  54. UINT32 TMaterial<Core>::findTechnique(const StringID& tag)
  55. {
  56. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  57. {
  58. if (mTechniques[i]->hasTag(tag))
  59. return i;
  60. }
  61. return -1;
  62. }
  63. template<bool Core>
  64. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  65. {
  66. if (mShader == nullptr)
  67. return 0;
  68. if (techniqueIdx >= (UINT32)mTechniques.size())
  69. return 0;
  70. return mTechniques[techniqueIdx]->getNumPasses();
  71. }
  72. template<bool Core>
  73. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  74. {
  75. if (mShader == nullptr)
  76. return nullptr;
  77. if (techniqueIdx >= (UINT32)mTechniques.size())
  78. return nullptr;
  79. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  80. return nullptr;
  81. return mTechniques[techniqueIdx]->getPass(passIdx);
  82. }
  83. template<bool Core>
  84. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  85. {
  86. throwIfNotInitialized();
  87. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  88. }
  89. template<bool Core>
  90. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  91. {
  92. throwIfNotInitialized();
  93. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  94. }
  95. template<bool Core>
  96. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  97. {
  98. throwIfNotInitialized();
  99. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  100. }
  101. template<bool Core>
  102. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  103. {
  104. throwIfNotInitialized();
  105. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  106. }
  107. template<bool Core>
  108. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  109. {
  110. throwIfNotInitialized();
  111. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  112. }
  113. template<bool Core>
  114. void TMaterial<Core>::initializeTechniques()
  115. {
  116. mTechniques.clear();
  117. if (isShaderValid(mShader))
  118. {
  119. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  120. mTechniques = mShader->getCompatibleTechniques();
  121. if (mTechniques.size() == 0)
  122. return;
  123. initDefaultParameters();
  124. }
  125. else
  126. mParams = nullptr;
  127. _markDependenciesDirty();
  128. }
  129. template <bool Core>
  130. template <typename T>
  131. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  132. {
  133. TMaterialDataParam<T, Core> param;
  134. getParam(name, param);
  135. T* ptr = (T*)buffer;
  136. for (UINT32 i = 0; i < numElements; i++)
  137. param.set(ptr[i], i);
  138. }
  139. template <bool Core>
  140. void TMaterial<Core>::initDefaultParameters()
  141. {
  142. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  143. for (auto& paramData : dataParams)
  144. {
  145. if (paramData.second.defaultValueIdx == (UINT32)-1)
  146. continue;
  147. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  148. if (buffer == nullptr)
  149. continue;
  150. switch (paramData.second.type)
  151. {
  152. case GPDT_FLOAT1:
  153. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  154. break;
  155. case GPDT_FLOAT2:
  156. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  157. break;
  158. case GPDT_FLOAT3:
  159. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  160. break;
  161. case GPDT_FLOAT4:
  162. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  163. break;
  164. case GPDT_MATRIX_2X2:
  165. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  166. break;
  167. case GPDT_MATRIX_2X3:
  168. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  169. break;
  170. case GPDT_MATRIX_2X4:
  171. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  172. break;
  173. case GPDT_MATRIX_3X2:
  174. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  175. break;
  176. case GPDT_MATRIX_3X3:
  177. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  178. break;
  179. case GPDT_MATRIX_3X4:
  180. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  181. break;
  182. case GPDT_MATRIX_4X2:
  183. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  184. break;
  185. case GPDT_MATRIX_4X3:
  186. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  187. break;
  188. case GPDT_MATRIX_4X4:
  189. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  190. break;
  191. case GPDT_INT1:
  192. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  193. break;
  194. case GPDT_INT2:
  195. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  196. break;
  197. case GPDT_INT3:
  198. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  199. break;
  200. case GPDT_INT4:
  201. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  202. break;
  203. case GPDT_BOOL:
  204. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  205. break;
  206. case GPDT_COLOR:
  207. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  208. break;
  209. case GPDT_STRUCT:
  210. {
  211. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  212. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  213. UINT8* ptr = buffer;
  214. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  215. {
  216. param.set(ptr, elementSizeBytes, i);
  217. ptr += elementSizeBytes;
  218. }
  219. }
  220. break;
  221. default:
  222. break;
  223. }
  224. }
  225. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  226. for (auto& param : textureParams)
  227. {
  228. if (param.second.defaultValueIdx == (UINT32)-1)
  229. continue;
  230. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  231. getParamTexture(param.first).set(defaultTex);
  232. }
  233. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  234. for (auto& param : samplerParams)
  235. {
  236. if (param.second.defaultValueIdx == (UINT32)-1)
  237. continue;
  238. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  239. getParamSamplerState(param.first).set(defaultSampler);
  240. }
  241. }
  242. template <bool Core>
  243. template <typename T>
  244. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  245. {
  246. throwIfNotInitialized();
  247. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  248. }
  249. template<bool Core>
  250. void TMaterial<Core>::throwIfNotInitialized() const
  251. {
  252. if (mShader == nullptr)
  253. {
  254. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  255. }
  256. if (mTechniques.size() == 0)
  257. {
  258. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  259. }
  260. }
  261. template class TMaterial < false > ;
  262. template class TMaterial < true > ;
  263. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  264. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  265. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  266. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  267. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  268. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  269. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  270. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  271. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  272. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  273. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  274. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  275. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  276. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  277. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  278. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  279. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  280. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  281. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  282. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  283. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  284. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  285. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  286. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  287. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  288. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  289. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  290. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  291. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  292. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  293. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  294. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  295. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  296. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  297. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  298. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  299. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  300. : mVersion(1)
  301. {
  302. setShader(shader);
  303. }
  304. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const Vector<SPtr<TechniqueCore>>& techniques,
  305. const SPtr<MaterialParamsCore>& materialParams)
  306. : mVersion(1)
  307. {
  308. mShader = shader;
  309. mParams = materialParams;
  310. mTechniques = techniques;
  311. }
  312. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  313. {
  314. mShader = shader;
  315. initializeTechniques();
  316. _markCoreDirty();
  317. }
  318. void MaterialCore::syncToCore(const CoreSyncData& data)
  319. {
  320. char* dataPtr = (char*)data.getBuffer();
  321. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  322. if (mShader != *shader)
  323. mVersion++;
  324. mShader = *shader;
  325. shader->~SPtr<ShaderCore>();
  326. dataPtr += sizeof(SPtr<ShaderCore>);
  327. UINT32 numTechniques;
  328. dataPtr = rttiReadElem(numTechniques, dataPtr);
  329. mTechniques.resize(numTechniques);
  330. for(UINT32 i = 0; i < numTechniques; i++)
  331. {
  332. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  333. mTechniques[i] = *technique;
  334. technique->~SPtr<TechniqueCore>();
  335. dataPtr += sizeof(SPtr<TechniqueCore>);
  336. }
  337. UINT32 paramsSize = 0;
  338. dataPtr = rttiReadElem(paramsSize, dataPtr);
  339. if (mParams != nullptr)
  340. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  341. dataPtr += paramsSize;
  342. }
  343. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  344. {
  345. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  346. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  347. materialPtr->_setThisPtr(materialPtr);
  348. materialPtr->initialize();
  349. return materialPtr;
  350. }
  351. Material::Material()
  352. :mLoadFlags(Load_None)
  353. { }
  354. Material::Material(const HShader& shader)
  355. :mLoadFlags(Load_None)
  356. {
  357. mShader = shader;
  358. }
  359. void Material::initialize()
  360. {
  361. _markResourcesDirty();
  362. initializeIfLoaded();
  363. Resource::initialize();
  364. }
  365. void Material::setShader(const HShader& shader)
  366. {
  367. if (mShader == shader)
  368. return;
  369. mShader = shader;
  370. mTechniques.clear();
  371. mLoadFlags = Load_None;
  372. _markResourcesDirty();
  373. initializeIfLoaded();
  374. }
  375. void Material::_markCoreDirty()
  376. {
  377. markCoreDirty();
  378. }
  379. void Material::_markDependenciesDirty()
  380. {
  381. markDependenciesDirty();
  382. }
  383. void Material::_markResourcesDirty()
  384. {
  385. markListenerResourcesDirty();
  386. }
  387. SPtr<MaterialCore> Material::getCore() const
  388. {
  389. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  390. }
  391. SPtr<CoreObjectCore> Material::createCore() const
  392. {
  393. MaterialCore* material = nullptr;
  394. SPtr<ShaderCore> shader;
  395. if (mShader.isLoaded())
  396. {
  397. shader = mShader->getCore();
  398. Vector<SPtr<TechniqueCore>> techniques(mTechniques.size());
  399. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  400. techniques[i] = mTechniques[i]->getCore();
  401. SPtr<MaterialParamsCore> materialParams = bs_shared_ptr_new<MaterialParamsCore>(shader, mParams);
  402. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, techniques, materialParams);
  403. }
  404. if (material == nullptr)
  405. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  406. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  407. materialPtr->_setThisPtr(materialPtr);
  408. return materialPtr;
  409. }
  410. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  411. {
  412. UINT32 paramsSize = 0;
  413. if (mParams != nullptr)
  414. mParams->getSyncData(nullptr, paramsSize);
  415. UINT32 size = sizeof(UINT32) * 2 + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + paramsSize;
  416. UINT8* buffer = allocator->alloc(size);
  417. char* dataPtr = (char*)buffer;
  418. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  419. if (mShader.isLoaded(false))
  420. *shader = mShader->getCore();
  421. else
  422. *shader = nullptr;
  423. dataPtr += sizeof(SPtr<ShaderCore>);
  424. UINT32 numTechniques = (UINT32)mTechniques.size();
  425. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  426. for(UINT32 i = 0; i < numTechniques; i++)
  427. {
  428. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  429. *technique = mTechniques[i]->getCore();
  430. dataPtr += sizeof(SPtr<TechniqueCore>);
  431. }
  432. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  433. if (mParams != nullptr)
  434. mParams->getSyncData((UINT8*)dataPtr, paramsSize);
  435. dataPtr += paramsSize;
  436. return CoreSyncData(buffer, size);
  437. }
  438. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  439. {
  440. if (mShader.isLoaded())
  441. dependencies.push_back(mShader.get());
  442. }
  443. void Material::getListenerResources(Vector<HResource>& resources)
  444. {
  445. if (mShader != nullptr)
  446. resources.push_back(mShader);
  447. }
  448. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  449. {
  450. if (mShader != nullptr)
  451. dependencies.push_back(mShader);
  452. }
  453. void Material::initializeIfLoaded()
  454. {
  455. if (areDependenciesLoaded())
  456. {
  457. if (mLoadFlags != Load_All)
  458. {
  459. mLoadFlags = Load_All;
  460. // Shader about to change, so save parameters, rebuild material and restore parameters
  461. SPtr<MaterialParams> oldParams = mParams;
  462. initializeTechniques();
  463. markCoreDirty();
  464. if (mTechniques.size() == 0) // Wasn't initialized
  465. return;
  466. setParams(oldParams);
  467. }
  468. }
  469. else
  470. {
  471. if (mShader.isLoaded() && mLoadFlags == Load_None)
  472. {
  473. mLoadFlags = Load_Shader;
  474. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  475. }
  476. }
  477. }
  478. void Material::notifyResourceLoaded(const HResource& resource)
  479. {
  480. initializeIfLoaded();
  481. }
  482. void Material::notifyResourceChanged(const HResource& resource)
  483. {
  484. mLoadFlags = Load_None;
  485. initializeIfLoaded();
  486. }
  487. HMaterial Material::clone()
  488. {
  489. UINT32 bufferSize = 0;
  490. MemorySerializer serializer;
  491. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  492. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  493. bs_free(buffer);
  494. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  495. }
  496. template<class T>
  497. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  498. {
  499. TMaterialDataParam<T, false> param;
  500. to->getParam(name, param);
  501. T paramData;
  502. for (UINT32 i = 0; i < arraySize; i++)
  503. {
  504. from->getDataParam(index, i, paramData);
  505. param.set(paramData, i);
  506. }
  507. }
  508. void Material::setParams(const SPtr<MaterialParams>& params)
  509. {
  510. if (params == nullptr)
  511. return;
  512. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  513. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  514. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  515. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  516. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  517. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  518. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  519. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  520. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  521. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  522. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  523. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  524. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  525. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  526. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  527. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  528. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  529. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  530. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  531. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  532. auto& dataParams = mShader->getDataParams();
  533. for (auto& param : dataParams)
  534. {
  535. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  536. const MaterialParams::ParamData* paramData = nullptr;
  537. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  538. if (result != MaterialParams::GetParamResult::Success)
  539. continue;
  540. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  541. auto& copyFunction = copyParamLookup[param.second.type];
  542. if (copyFunction != nullptr)
  543. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  544. else
  545. {
  546. if(param.second.type == GPDT_STRUCT)
  547. {
  548. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  549. UINT32 structSize = params->getStructSize(paramData->index);
  550. if (param.second.elementSize != structSize)
  551. continue;
  552. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  553. for (UINT32 i = 0; i < elemsToCopy; i++)
  554. {
  555. params->getStructData(paramData->index + i, structData, structSize);
  556. curParam.set(structData, structSize, i);
  557. }
  558. bs_stack_free(structData);
  559. }
  560. }
  561. }
  562. auto& textureParams = mShader->getTextureParams();
  563. for (auto& param : textureParams)
  564. {
  565. const MaterialParams::ParamData* paramData = nullptr;
  566. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  567. if (result != MaterialParams::GetParamResult::Success)
  568. continue;
  569. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  570. if(!isLoadStore)
  571. {
  572. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  573. HTexture texture;
  574. params->getTexture(paramData->index, texture);
  575. curParam.set(texture);
  576. }
  577. else
  578. {
  579. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  580. HTexture texture;
  581. TextureSurface surface;
  582. params->getLoadStoreTexture(paramData->index, texture, surface);
  583. curParam.set(texture, surface);
  584. }
  585. }
  586. auto& bufferParams = mShader->getBufferParams();
  587. for (auto& param : bufferParams)
  588. {
  589. const MaterialParams::ParamData* paramData = nullptr;
  590. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  591. if (result != MaterialParams::GetParamResult::Success)
  592. continue;
  593. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  594. SPtr<GpuBuffer> buffer;
  595. params->getBuffer(paramData->index, buffer);
  596. curParam.set(buffer);
  597. }
  598. auto& samplerParams = mShader->getSamplerParams();
  599. for (auto& param : samplerParams)
  600. {
  601. const MaterialParams::ParamData* paramData = nullptr;
  602. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  603. if (result != MaterialParams::GetParamResult::Success)
  604. continue;
  605. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  606. SPtr<SamplerState> samplerState;
  607. params->getSamplerState(paramData->index, samplerState);
  608. curParam.set(samplerState);
  609. }
  610. }
  611. HMaterial Material::create()
  612. {
  613. SPtr<Material> materialPtr = MaterialManager::instance().create();
  614. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  615. }
  616. HMaterial Material::create(const HShader& shader)
  617. {
  618. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  619. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  620. }
  621. RTTITypeBase* Material::getRTTIStatic()
  622. {
  623. return MaterialRTTI::instance();
  624. }
  625. RTTITypeBase* Material::getRTTI() const
  626. {
  627. return Material::getRTTIStatic();
  628. }
  629. }