BsWin32RenderWindow.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #ifndef _WIN32_WINNT
  4. #define _WIN32_WINNT 0x0500
  5. #endif
  6. #include "Win32/BsWin32RenderWindow.h"
  7. #include "Input/BsInput.h"
  8. #include "Renderapi/BsRenderAPI.h"
  9. #include "Corethread/BsCoreThread.h"
  10. #include "Error/BsException.h"
  11. #include "Win32/BsWin32GLSupport.h"
  12. #include "Win32/BsWin32Context.h"
  13. #include "Win32/BsWin32Platform.h"
  14. #include "Win32/BsWin32VideoModeInfo.h"
  15. #include "BsGLPixelFormat.h"
  16. #include "Managers/BsRenderWindowManager.h"
  17. #include "Win32/BsWin32Window.h"
  18. #include "Math/BsMath.h"
  19. GLenum GLEWAPIENTRY wglewContextInit(bs::ct::GLSupport* glSupport);
  20. namespace bs
  21. {
  22. #define _MAX_CLASS_NAME_ 128
  23. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport &glsupport)
  24. :RenderWindow(desc, windowId), mGLSupport(glsupport), mProperties(desc)
  25. {
  26. }
  27. Win32RenderWindow::~Win32RenderWindow()
  28. {
  29. Platform::resetNonClientAreas(*this);
  30. }
  31. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  32. {
  33. if (name == "WINDOW")
  34. {
  35. UINT64 *pHwnd = (UINT64*)pData;
  36. *pHwnd = (UINT64)getHWnd();
  37. return;
  38. }
  39. }
  40. Vector2I Win32RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  41. {
  42. POINT pos;
  43. pos.x = screenPos.x;
  44. pos.y = screenPos.y;
  45. ScreenToClient(getHWnd(), &pos);
  46. return Vector2I(pos.x, pos.y);
  47. }
  48. Vector2I Win32RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  49. {
  50. POINT pos;
  51. pos.x = windowPos.x;
  52. pos.y = windowPos.y;
  53. ClientToScreen(getHWnd(), &pos);
  54. return Vector2I(pos.x, pos.y);
  55. }
  56. SPtr<ct::Win32RenderWindow> Win32RenderWindow::getCore() const
  57. {
  58. return std::static_pointer_cast<ct::Win32RenderWindow>(mCoreSpecific);
  59. }
  60. void Win32RenderWindow::syncProperties()
  61. {
  62. ScopedSpinLock lock(getCore()->mLock);
  63. mProperties = getCore()->mSyncedProperties;
  64. }
  65. HWND Win32RenderWindow::getHWnd() const
  66. {
  67. blockUntilCoreInitialized();
  68. return getCore()->_getHWnd();
  69. }
  70. namespace ct
  71. {
  72. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport)
  73. : RenderWindow(desc, windowId), mWindow(nullptr), mGLSupport(glsupport), mHDC(nullptr), mIsChild(false)
  74. , mDeviceName(nullptr), mDisplayFrequency(0), mShowOnSwap(false), mContext(nullptr), mProperties(desc)
  75. , mSyncedProperties(desc)
  76. { }
  77. Win32RenderWindow::~Win32RenderWindow()
  78. {
  79. RenderWindowProperties& props = mProperties;
  80. if (mWindow != nullptr)
  81. {
  82. ReleaseDC(mWindow->getHWnd(), mHDC);
  83. bs_delete(mWindow);
  84. mWindow = nullptr;
  85. }
  86. mHDC = nullptr;
  87. if (mDeviceName != nullptr)
  88. {
  89. bs_free(mDeviceName);
  90. mDeviceName = nullptr;
  91. }
  92. }
  93. void Win32RenderWindow::initialize()
  94. {
  95. RenderWindowProperties& props = mProperties;
  96. props.isFullScreen = mDesc.fullscreen;
  97. mIsChild = false;
  98. mDisplayFrequency = Math::roundToInt(mDesc.videoMode.getRefreshRate());
  99. WINDOW_DESC windowDesc;
  100. windowDesc.showTitleBar = mDesc.showTitleBar;
  101. windowDesc.showBorder = mDesc.showBorder;
  102. windowDesc.allowResize = mDesc.allowResize;
  103. windowDesc.enableDoubleClick = true;
  104. windowDesc.fullscreen = mDesc.fullscreen;
  105. windowDesc.width = mDesc.videoMode.getWidth();
  106. windowDesc.height = mDesc.videoMode.getHeight();
  107. windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
  108. windowDesc.left = mDesc.left;
  109. windowDesc.top = mDesc.top;
  110. windowDesc.outerDimensions = false;
  111. windowDesc.title = mDesc.title;
  112. windowDesc.toolWindow = mDesc.toolWindow;
  113. windowDesc.creationParams = this;
  114. windowDesc.modal = mDesc.modal;
  115. windowDesc.wndProc = &Win32Platform::_win32WndProc;
  116. #ifdef BS_STATIC_LIB
  117. windowDesc.module = GetModuleHandle(NULL);
  118. #else
  119. windowDesc.module = GetModuleHandle(MODULE_NAME);
  120. #endif
  121. NameValuePairList::const_iterator opt;
  122. opt = mDesc.platformSpecific.find("parentWindowHandle");
  123. if (opt != mDesc.platformSpecific.end())
  124. windowDesc.parent = (HWND)parseUINT64(opt->second);
  125. opt = mDesc.platformSpecific.find("externalWindowHandle");
  126. if (opt != mDesc.platformSpecific.end())
  127. windowDesc.external = (HWND)parseUINT64(opt->second);
  128. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  129. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  130. if (numOutputs > 0)
  131. {
  132. UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
  133. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  134. windowDesc.monitor = outputInfo.getMonitorHandle();
  135. }
  136. mIsChild = windowDesc.parent != nullptr;
  137. props.isFullScreen = mDesc.fullscreen && !mIsChild;
  138. if (!windowDesc.external)
  139. {
  140. mShowOnSwap = mDesc.hideUntilSwap;
  141. props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
  142. }
  143. mWindow = bs_new<Win32Window>(windowDesc);
  144. props.width = mWindow->getWidth();
  145. props.height = mWindow->getHeight();
  146. props.top = mWindow->getTop();
  147. props.left = mWindow->getLeft();
  148. if (!windowDesc.external)
  149. {
  150. if (props.isFullScreen)
  151. {
  152. DEVMODE displayDeviceMode;
  153. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  154. displayDeviceMode.dmSize = sizeof(DEVMODE);
  155. displayDeviceMode.dmBitsPerPel = 32;
  156. displayDeviceMode.dmPelsWidth = props.width;
  157. displayDeviceMode.dmPelsHeight = props.height;
  158. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
  159. if (mDisplayFrequency)
  160. {
  161. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  162. displayDeviceMode.dmFields |= DM_DISPLAYFREQUENCY;
  163. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN | CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL)
  164. {
  165. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings with user display frequency failed.");
  166. }
  167. }
  168. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  169. {
  170. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed.");
  171. }
  172. }
  173. }
  174. mHDC = GetDC(mWindow->getHWnd());
  175. int testMultisample = props.multisampleCount;
  176. bool testHwGamma = mDesc.gamma;
  177. bool formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  178. if (!formatOk)
  179. {
  180. if (props.multisampleCount > 0)
  181. {
  182. // Try without multisampling
  183. testMultisample = 0;
  184. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  185. }
  186. if (!formatOk && mDesc.gamma)
  187. {
  188. // Try without sRGB
  189. testHwGamma = false;
  190. testMultisample = props.multisampleCount;
  191. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  192. }
  193. if (!formatOk && mDesc.gamma && (props.multisampleCount > 0))
  194. {
  195. // Try without both
  196. testHwGamma = false;
  197. testMultisample = 0;
  198. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  199. }
  200. if (!formatOk)
  201. BS_EXCEPT(RenderingAPIException, "Failed selecting pixel format.");
  202. }
  203. // Record what gamma option we used in the end
  204. // this will control enabling of sRGB state flags when used
  205. props.hwGamma = testHwGamma;
  206. props.multisampleCount = testMultisample;
  207. mContext = mGLSupport.createContext(mHDC, nullptr);
  208. if (props.vsync && props.vsyncInterval > 0)
  209. setVSync(true, props.vsyncInterval);
  210. {
  211. ScopedSpinLock lock(mLock);
  212. mSyncedProperties = props;
  213. }
  214. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  215. RenderWindow::initialize();
  216. }
  217. void Win32RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  218. {
  219. THROW_IF_NOT_CORE_THREAD;
  220. if (mIsChild)
  221. return;
  222. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  223. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  224. if (numOutputs == 0)
  225. return;
  226. RenderWindowProperties& props = mProperties;
  227. UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
  228. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  229. mDisplayFrequency = Math::roundToInt(refreshRate);
  230. props.isFullScreen = true;
  231. DEVMODE displayDeviceMode;
  232. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  233. displayDeviceMode.dmSize = sizeof(DEVMODE);
  234. displayDeviceMode.dmBitsPerPel = 32;
  235. displayDeviceMode.dmPelsWidth = width;
  236. displayDeviceMode.dmPelsHeight = height;
  237. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  238. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
  239. HMONITOR hMonitor = outputInfo.getMonitorHandle();
  240. MONITORINFOEX monitorInfo;
  241. memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
  242. monitorInfo.cbSize = sizeof(MONITORINFOEX);
  243. GetMonitorInfo(hMonitor, &monitorInfo);
  244. if (ChangeDisplaySettingsEx(monitorInfo.szDevice, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  245. {
  246. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed");
  247. }
  248. props.top = monitorInfo.rcMonitor.top;
  249. props.left = monitorInfo.rcMonitor.left;
  250. props.width = width;
  251. props.height = height;
  252. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  253. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0);
  254. SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.left, props.top, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
  255. _windowMovedOrResized();
  256. }
  257. void Win32RenderWindow::setFullscreen(const VideoMode& mode)
  258. {
  259. THROW_IF_NOT_CORE_THREAD;
  260. setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
  261. }
  262. void Win32RenderWindow::setWindowed(UINT32 width, UINT32 height)
  263. {
  264. THROW_IF_NOT_CORE_THREAD;
  265. RenderWindowProperties& props = mProperties;
  266. if (!props.isFullScreen)
  267. return;
  268. props.isFullScreen = false;
  269. props.width = width;
  270. props.height = height;
  271. // Drop out of fullscreen
  272. ChangeDisplaySettingsEx(mDeviceName, NULL, NULL, 0, NULL);
  273. UINT32 winWidth = width;
  274. UINT32 winHeight = height;
  275. RECT rect;
  276. SetRect(&rect, 0, 0, winWidth, winHeight);
  277. AdjustWindowRect(&rect, mWindow->getStyle(), false);
  278. winWidth = rect.right - rect.left;
  279. winHeight = rect.bottom - rect.top;
  280. // Deal with centering when switching down to smaller resolution
  281. HMONITOR hMonitor = MonitorFromWindow(mWindow->getHWnd(), MONITOR_DEFAULTTONEAREST);
  282. MONITORINFO monitorInfo;
  283. memset(&monitorInfo, 0, sizeof(MONITORINFO));
  284. monitorInfo.cbSize = sizeof(MONITORINFO);
  285. GetMonitorInfo(hMonitor, &monitorInfo);
  286. LONG screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
  287. LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
  288. INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0;
  289. INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0;
  290. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE);
  291. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx());
  292. SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight,
  293. SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE);
  294. {
  295. ScopedSpinLock lock(mLock);
  296. mSyncedProperties.width = props.width;
  297. mSyncedProperties.height = props.height;
  298. }
  299. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  300. _windowMovedOrResized();
  301. }
  302. void Win32RenderWindow::move(INT32 left, INT32 top)
  303. {
  304. THROW_IF_NOT_CORE_THREAD;
  305. RenderWindowProperties& props = mProperties;
  306. if (!props.isFullScreen)
  307. {
  308. mWindow->move(left, top);
  309. props.top = mWindow->getTop();
  310. props.left = mWindow->getLeft();
  311. {
  312. ScopedSpinLock lock(mLock);
  313. mSyncedProperties.top = props.top;
  314. mSyncedProperties.left = props.left;
  315. }
  316. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  317. }
  318. }
  319. void Win32RenderWindow::resize(UINT32 width, UINT32 height)
  320. {
  321. THROW_IF_NOT_CORE_THREAD;
  322. RenderWindowProperties& props = mProperties;
  323. if (!props.isFullScreen)
  324. {
  325. mWindow->resize(width, height);
  326. props.width = mWindow->getWidth();
  327. props.height = mWindow->getHeight();
  328. {
  329. ScopedSpinLock lock(mLock);
  330. mSyncedProperties.width = props.width;
  331. mSyncedProperties.height = props.height;
  332. }
  333. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  334. }
  335. }
  336. void Win32RenderWindow::minimize()
  337. {
  338. THROW_IF_NOT_CORE_THREAD;
  339. mWindow->minimize();
  340. }
  341. void Win32RenderWindow::maximize()
  342. {
  343. THROW_IF_NOT_CORE_THREAD;
  344. mWindow->maximize();
  345. }
  346. void Win32RenderWindow::restore()
  347. {
  348. THROW_IF_NOT_CORE_THREAD;
  349. mWindow->restore();
  350. }
  351. void Win32RenderWindow::setVSync(bool enabled, UINT32 interval)
  352. {
  353. wglSwapIntervalEXT(interval);
  354. mProperties.vsync = enabled;
  355. mProperties.vsyncInterval = interval;
  356. {
  357. ScopedSpinLock lock(mLock);
  358. mSyncedProperties.vsync = enabled;
  359. mSyncedProperties.vsyncInterval = interval;
  360. }
  361. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  362. }
  363. void Win32RenderWindow::swapBuffers(UINT32 syncMask)
  364. {
  365. THROW_IF_NOT_CORE_THREAD;
  366. if (mShowOnSwap)
  367. setHidden(false);
  368. SwapBuffers(mHDC);
  369. }
  370. void Win32RenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
  371. {
  372. THROW_IF_NOT_CORE_THREAD;
  373. if ((dst.getRight() > getProperties().width) ||
  374. (dst.getBottom() > getProperties().height) ||
  375. (dst.getFront() != 0) || (dst.getBack() != 1))
  376. {
  377. BS_EXCEPT(InvalidParametersException, "Invalid box.");
  378. }
  379. if (buffer == FB_AUTO)
  380. {
  381. buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK;
  382. }
  383. GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat());
  384. GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat());
  385. if ((format == GL_NONE) || (type == 0))
  386. {
  387. BS_EXCEPT(InvalidParametersException, "Unsupported format.");
  388. }
  389. // Must change the packing to ensure no overruns!
  390. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  391. glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
  392. glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(),
  393. (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
  394. format, type, dst.getData());
  395. // restore default alignment
  396. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  397. //vertical flip
  398. {
  399. size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat());
  400. size_t height = dst.getHeight();
  401. UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height));
  402. UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan;
  403. while (tmpRow >= tmpData)
  404. {
  405. memcpy(tmpRow, srcRow, rowSpan);
  406. srcRow += rowSpan;
  407. tmpRow -= rowSpan;
  408. }
  409. memcpy(dst.getData(), tmpData, rowSpan * height);
  410. bs_free(tmpData);
  411. }
  412. }
  413. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  414. {
  415. if(name == "GLCONTEXT")
  416. {
  417. SPtr<GLContext>* contextPtr = static_cast<SPtr<GLContext>*>(pData);
  418. *contextPtr = mContext;
  419. return;
  420. }
  421. else if(name == "WINDOW")
  422. {
  423. UINT64 *pHwnd = (UINT64*)pData;
  424. *pHwnd = (UINT64)_getHWnd();
  425. return;
  426. }
  427. }
  428. void Win32RenderWindow::setActive(bool state)
  429. {
  430. THROW_IF_NOT_CORE_THREAD;
  431. mWindow->setActive(state);
  432. RenderWindow::setActive(state);
  433. }
  434. void Win32RenderWindow::setHidden(bool hidden)
  435. {
  436. THROW_IF_NOT_CORE_THREAD;
  437. mShowOnSwap = false;
  438. mWindow->setHidden(hidden);
  439. RenderWindow::setHidden(hidden);
  440. }
  441. void Win32RenderWindow::_windowMovedOrResized()
  442. {
  443. if (!mWindow)
  444. return;
  445. mWindow->_windowMovedOrResized();
  446. RenderWindowProperties& props = mProperties;
  447. if (!props.isFullScreen) // Fullscreen is handled directly by this object
  448. {
  449. props.top = mWindow->getTop();
  450. props.left = mWindow->getLeft();
  451. props.width = mWindow->getWidth();
  452. props.height = mWindow->getHeight();
  453. }
  454. RenderWindow::_windowMovedOrResized();
  455. }
  456. HWND Win32RenderWindow::_getHWnd() const
  457. {
  458. return mWindow->getHWnd();
  459. }
  460. void Win32RenderWindow::syncProperties()
  461. {
  462. ScopedSpinLock lock(mLock);
  463. mProperties = mSyncedProperties;
  464. }
  465. }
  466. }