BsInputHandlerOIS.cpp 10.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. #include "BsInputHandlerOIS.h"
  2. #include "BsVector2I.h"
  3. #include "OIS/OISException.h"
  4. #include "BsRenderWindow.h"
  5. #include "BsTime.h"
  6. #include "BsMath.h"
  7. #include "BsDebug.h"
  8. namespace BansheeEngine
  9. {
  10. const UINT32 InputHandlerOIS::MOUSE_DPI = 800;
  11. const float InputHandlerOIS::MOUSE_MAX = 0.05f;
  12. GamepadEventListener::GamepadEventListener(InputHandlerOIS* parentHandler, UINT32 joystickIdx)
  13. :mParentHandler(parentHandler), mGamepadIdx(joystickIdx)
  14. { }
  15. bool GamepadEventListener::buttonPressed(const OIS::JoyStickEvent& arg, int button)
  16. {
  17. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  18. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  19. mParentHandler->onButtonDown(mGamepadIdx, bc, 0);
  20. return true;
  21. }
  22. bool GamepadEventListener::buttonReleased(const OIS::JoyStickEvent& arg, int button)
  23. {
  24. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  25. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  26. mParentHandler->onButtonUp(mGamepadIdx, bc, 0);
  27. return true;
  28. }
  29. bool GamepadEventListener::axisMoved(const OIS::JoyStickEvent& arg, int axis)
  30. {
  31. // Move axis values into [-1.0f, 1.0f] range
  32. float axisRange = Math::abs((float)OIS::JoyStick::MAX_AXIS) + Math::abs((float)OIS::JoyStick::MIN_AXIS);
  33. INT32 axisRel = arg.state.mAxes[axis].rel;
  34. INT32 axisAbs = arg.state.mAxes[axis].abs;
  35. RawAxisState axisState;
  36. axisState.rel = ((axisRel + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  37. axisState.abs = ((axisAbs + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  38. mParentHandler->onAxisMoved(mGamepadIdx, axisState, (UINT32)axis);
  39. LOGWRN(toString(axis) + " - " + toString(axisState.abs));
  40. return true;
  41. }
  42. InputHandlerOIS::InputHandlerOIS(unsigned int hWnd)
  43. :mInputManager(nullptr), mKeyboard(nullptr), mMouse(nullptr), mTimestampClockOffset(0),
  44. mLastMouseUpdateFrame(0)
  45. {
  46. mMouseSampleAccumulator[0] = 0;
  47. mMouseSampleAccumulator[1] = 0;
  48. mTotalMouseSamplingTime[0] = 1.0f / 125.0f; // Use 125Hz as initial pooling rate for mice
  49. mTotalMouseSamplingTime[1] = 1.0f / 125.0f;
  50. mTotalMouseNumSamples[0] = 1;
  51. mTotalMouseNumSamples[1] = 1;
  52. mMouseSmoothedAxis[0] = 0.0f;
  53. mMouseSmoothedAxis[1] = 0.0f;
  54. mMouseZeroTime[0] = 0.0f;
  55. mMouseZeroTime[1] = 0.0f;
  56. OIS::ParamList pl;
  57. std::ostringstream windowHndStr;
  58. windowHndStr << hWnd;
  59. pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
  60. #if defined BS_PLATFORM == BS_PLATFORM_WIN32
  61. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
  62. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
  63. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
  64. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
  65. #elif defined BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_APPLE
  66. pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
  67. pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
  68. pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
  69. pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
  70. #endif
  71. try
  72. {
  73. mInputManager = OIS::InputManager::createInputSystem(pl);
  74. }
  75. catch(OIS::Exception &e)
  76. {
  77. std::cout << e.eText << std::endl;
  78. }
  79. if (mInputManager->getNumberOfDevices(OIS::OISKeyboard) > 0)
  80. {
  81. mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
  82. mKeyboard->setEventCallback(this);
  83. }
  84. if (mInputManager->getNumberOfDevices(OIS::OISMouse) > 0)
  85. {
  86. mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
  87. mMouse->setEventCallback(this);
  88. }
  89. UINT32 numGamepads = mInputManager->getNumberOfDevices(OIS::OISJoyStick);
  90. for (UINT32 i = 0; i < numGamepads; i++)
  91. {
  92. mGamepads.push_back(GamepadData());
  93. GamepadData& gamepadData = mGamepads.back();
  94. gamepadData.gamepad = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, true));
  95. gamepadData.listener = bs_new<GamepadEventListener>(this, i);
  96. gamepadData.gamepad->setEventCallback(gamepadData.listener);
  97. }
  98. // OIS reports times since system start but we use time since program start
  99. mTimestampClockOffset = gTime().getStartTimeMs();
  100. }
  101. InputHandlerOIS::~InputHandlerOIS()
  102. {
  103. if(mInputManager)
  104. {
  105. if(mMouse != nullptr)
  106. mInputManager->destroyInputObject(mMouse);
  107. if(mKeyboard != nullptr)
  108. mInputManager->destroyInputObject(mKeyboard);
  109. for (auto& gamepadData : mGamepads)
  110. {
  111. mInputManager->destroyInputObject(gamepadData.gamepad);
  112. bs_delete(gamepadData.listener);
  113. }
  114. OIS::InputManager::destroyInputSystem(mInputManager);
  115. mInputManager = nullptr;
  116. }
  117. }
  118. float InputHandlerOIS::smoothMouse(float value, UINT32 idx)
  119. {
  120. UINT32 sampleCount = 1;
  121. float deltaTime = gTime().getFrameDelta();
  122. if (deltaTime < 0.25f)
  123. {
  124. float secondsPerSample = mTotalMouseSamplingTime[idx] / mTotalMouseNumSamples[idx];
  125. if (value == 0.0f)
  126. {
  127. mMouseZeroTime[idx] += deltaTime;
  128. if (mMouseZeroTime[idx] < secondsPerSample)
  129. value = mMouseSmoothedAxis[idx] * deltaTime / secondsPerSample;
  130. else
  131. mMouseSmoothedAxis[idx] = 0;
  132. }
  133. else
  134. {
  135. mMouseZeroTime[idx] = 0;
  136. if (mMouseSmoothedAxis[idx] != 0)
  137. {
  138. if (deltaTime < secondsPerSample * (sampleCount + 1))
  139. value = value * deltaTime / (secondsPerSample * sampleCount);
  140. else
  141. sampleCount = Math::roundToInt(deltaTime / secondsPerSample);
  142. }
  143. mMouseSmoothedAxis[idx] = value / sampleCount;
  144. }
  145. }
  146. else
  147. {
  148. mMouseSmoothedAxis[idx] = 0.0f;
  149. mMouseZeroTime[idx] = 0.0f;
  150. }
  151. return value;
  152. }
  153. void InputHandlerOIS::_update()
  154. {
  155. if (mMouse != nullptr)
  156. mMouse->capture();
  157. if (mKeyboard != nullptr)
  158. mKeyboard->capture();
  159. for (auto& gamepadData : mGamepads)
  160. {
  161. gamepadData.gamepad->capture();
  162. }
  163. float rawXValue = 0.0f;
  164. float rawYValue = 0.0f;
  165. // Smooth mouse axes if needed
  166. if (mMouseSmoothingEnabled)
  167. {
  168. rawXValue = smoothMouse((float)mMouseSampleAccumulator[0], 0);
  169. rawYValue = smoothMouse((float)mMouseSampleAccumulator[1], 1);
  170. }
  171. else
  172. {
  173. rawXValue = (float)mMouseSampleAccumulator[0];
  174. rawYValue = (float)mMouseSampleAccumulator[1];
  175. }
  176. mMouseSampleAccumulator[0] = 0;
  177. mMouseSampleAccumulator[1] = 0;
  178. // Move the axis values in [-1.0, 1.0] range.
  179. float maxAxis = MOUSE_DPI * MOUSE_MAX;
  180. RawAxisState xState;
  181. xState.rel = -Math::clamp(rawXValue / maxAxis, -1.0f, 1.0f);
  182. xState.abs = xState.rel; // Abs value irrelevant for mouse
  183. onAxisMoved(0, xState, (UINT32)InputAxis::MouseX);
  184. RawAxisState yState;
  185. yState.rel = -Math::clamp(rawYValue / maxAxis, -1.0f, 1.0f);
  186. yState.abs = yState.rel; // Abs value irrelevant for mouse
  187. onAxisMoved(0, yState, (UINT32)InputAxis::MouseY);
  188. }
  189. void InputHandlerOIS::_inputWindowChanged(const RenderWindow& win)
  190. {
  191. unsigned long long hWnd;
  192. win.getCustomAttribute("WINDOW", &hWnd);
  193. std::string normalString = toString((UINT64)hWnd).c_str();
  194. mKeyboard->setCaptureContext(normalString);
  195. mMouse->setCaptureContext(normalString);
  196. }
  197. bool InputHandlerOIS::keyPressed(const OIS::KeyEvent &arg)
  198. {
  199. onButtonDown(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  200. return true;
  201. }
  202. bool InputHandlerOIS::keyReleased(const OIS::KeyEvent& arg)
  203. {
  204. onButtonUp(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  205. return true;
  206. }
  207. bool InputHandlerOIS::mouseMoved(const OIS::MouseEvent& arg)
  208. {
  209. mMouseSampleAccumulator[0] += arg.state.X.rel;
  210. mMouseSampleAccumulator[1] += arg.state.Y.rel;
  211. mTotalMouseNumSamples[0] += Math::roundToInt(Math::abs((float)arg.state.X.rel));
  212. mTotalMouseNumSamples[1] += Math::roundToInt(Math::abs((float)arg.state.Y.rel));
  213. // Update sample times used for determining sampling rate. But only if something was
  214. // actually sampled, and only if this isn't the first non-zero sample.
  215. if (mLastMouseUpdateFrame != gTime().getCurrentFrameNumber())
  216. {
  217. if (arg.state.X.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[0], 0.0f))
  218. mTotalMouseSamplingTime[0] += gTime().getFrameDelta();
  219. if (arg.state.Y.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[1], 0.0f))
  220. mTotalMouseSamplingTime[1] += gTime().getFrameDelta();
  221. mLastMouseUpdateFrame = gTime().getCurrentFrameNumber();
  222. }
  223. RawAxisState zState;
  224. zState.abs = (float)arg.state.Z.abs;
  225. zState.rel = (float)arg.state.Z.rel;
  226. onAxisMoved(0, zState, (UINT32)InputAxis::MouseZ);
  227. return true;
  228. }
  229. bool InputHandlerOIS::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  230. {
  231. onButtonDown(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  232. return true;
  233. }
  234. bool InputHandlerOIS::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  235. {
  236. onButtonUp(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  237. return true;
  238. }
  239. ButtonCode InputHandlerOIS::keyCodeToButtonCode(OIS::KeyCode keyCode)
  240. {
  241. return (ButtonCode)keyCode;
  242. }
  243. ButtonCode InputHandlerOIS::mouseButtonToButtonCode(OIS::MouseButtonID mouseBtn)
  244. {
  245. return (ButtonCode)(((int)mouseBtn + BC_NumKeys) | 0x80000000);
  246. }
  247. ButtonCode InputHandlerOIS::gamepadButtonToButtonCode(INT32 joystickCode)
  248. {
  249. switch (joystickCode)
  250. {
  251. case 0:
  252. return BC_GAMEPAD_DPAD_UP;
  253. case 1:
  254. return BC_GAMEPAD_DPAD_DOWN;
  255. case 2:
  256. return BC_GAMEPAD_DPAD_LEFT;
  257. case 3:
  258. return BC_GAMEPAD_DPAD_RIGHT;
  259. case 4:
  260. return BC_GAMEPAD_START;
  261. case 5:
  262. return BC_GAMEPAD_BACK;
  263. case 6:
  264. return BC_GAMEPAD_LS;
  265. case 7:
  266. return BC_GAMEPAD_RS;
  267. case 8:
  268. return BC_GAMEPAD_LB;
  269. case 9:
  270. return BC_GAMEPAD_RB;
  271. case 10:
  272. return BC_GAMEPAD_BTN1;
  273. case 11:
  274. return BC_GAMEPAD_LS;
  275. case 12:
  276. return BC_GAMEPAD_A;
  277. case 13:
  278. return BC_GAMEPAD_B;
  279. case 14:
  280. return BC_GAMEPAD_X;
  281. case 15:
  282. return BC_GAMEPAD_Y;
  283. }
  284. return (ButtonCode)(BC_GAMEPAD_BTN1 + (joystickCode - 15));
  285. }
  286. }