CharacterCollisionFlag.generated.cs 541 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Reports in which directions is the character colliding with other objects.</summary>
  10. public enum CharacterCollisionFlag
  11. {
  12. /// <summary>Character is colliding with its sides.</summary>
  13. Sides = 1,
  14. /// <summary>Character is colliding with the ceiling.</summary>
  15. Up = 2,
  16. /// <summary>Character is colliding with the ground.</summary>
  17. Down = 4
  18. }
  19. /** @} */
  20. }