BsGUITextureField.cpp 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGUITextureField.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUILabel.h"
  7. #include "GUI/BsGUIDropButton.h"
  8. #include "GUI/BsGUIButton.h"
  9. #include "GUI/BsGUIPanel.h"
  10. #include "Resources/BsResources.h"
  11. #include "Library/BsProjectLibrary.h"
  12. #include "Utility/BsBuiltinEditorResources.h"
  13. #include "GUI/BsGUIResourceTreeView.h"
  14. #include "GUI/BsGUISpace.h"
  15. #include "Library/BsProjectResourceMeta.h"
  16. #include "Image/BsSpriteTexture.h"
  17. #include "Scene/BsSelection.h"
  18. using namespace std::placeholders;
  19. namespace bs
  20. {
  21. const UINT32 GUITextureField::DEFAULT_LABEL_WIDTH = 100;
  22. GUITextureField::GUITextureField(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth,
  23. const String& style, const GUIDimensions& dimensions, bool withLabel)
  24. :GUIElementContainer(dimensions, style), mLabel(nullptr), mDropButton(nullptr), mClearButton(nullptr)
  25. {
  26. mLayout = GUILayoutX::create();
  27. _registerChildElement(mLayout);
  28. if (withLabel)
  29. {
  30. mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), getSubStyleName(BuiltinEditorResources::TextureFieldLabelStyleName));
  31. mLayout->addElement(mLabel);
  32. }
  33. mDropButton = GUIDropButton::create((UINT32)DragAndDropType::Resources, getSubStyleName(BuiltinEditorResources::TextureFieldDropStyleName));
  34. mClearButton = GUIButton::create(HString(""), getSubStyleName(BuiltinEditorResources::TextureFieldClearBtnStyleName));
  35. mClearButton->onClick.connect(std::bind(&GUITextureField::onClearButtonClicked, this));
  36. GUIElementOptions clearBtnOptions = mClearButton->getOptionFlags();
  37. clearBtnOptions.unset(GUIElementOption::AcceptsKeyFocus);
  38. mClearButton->setOptionFlags(clearBtnOptions);
  39. GUIPanel* dropTargetPanel = mLayout->addNewElement<GUIPanel>();
  40. dropTargetPanel->addElement(mDropButton);
  41. GUIPanel* closeBtnPanel = dropTargetPanel->addNewElement<GUIPanel>(-1);
  42. GUILayoutY* closeBtnLayoutY = closeBtnPanel->addNewElement<GUILayoutY>();
  43. closeBtnLayoutY->addNewElement<GUIFixedSpace>(5);
  44. GUILayoutX* closeBtnLayoutX = closeBtnLayoutY->addNewElement<GUILayoutX>();
  45. closeBtnLayoutY->addNewElement<GUIFlexibleSpace>();
  46. closeBtnLayoutX->addNewElement<GUIFlexibleSpace>();
  47. closeBtnLayoutX->addElement(mClearButton);
  48. closeBtnLayoutX->addNewElement<GUIFixedSpace>(5);
  49. if (withLabel)
  50. mLayout->addNewElement<GUIFlexibleSpace>();
  51. mDropButton->onDataDropped.connect(std::bind(&GUITextureField::dataDropped, this, _1));
  52. mDropButton->onClick.connect(std::bind(&GUITextureField::onDropButtonClicked, this));
  53. }
  54. GUITextureField::~GUITextureField()
  55. {
  56. }
  57. GUITextureField* GUITextureField::create(const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options,
  58. const String& style)
  59. {
  60. const String* curStyle = &style;
  61. if (*curStyle == StringUtil::BLANK)
  62. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  63. return bs_new<GUITextureField>(PrivatelyConstruct(), labelContent, labelWidth, *curStyle,
  64. GUIDimensions::create(options), true);
  65. }
  66. GUITextureField* GUITextureField::create(const GUIContent& labelContent, const GUIOptions& options,
  67. const String& style)
  68. {
  69. const String* curStyle = &style;
  70. if (*curStyle == StringUtil::BLANK)
  71. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  72. return bs_new<GUITextureField>(PrivatelyConstruct(), labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  73. GUIDimensions::create(options), true);
  74. }
  75. GUITextureField* GUITextureField::create(const HString& labelText, UINT32 labelWidth, const GUIOptions& options,
  76. const String& style)
  77. {
  78. const String* curStyle = &style;
  79. if (*curStyle == StringUtil::BLANK)
  80. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  81. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(labelText), labelWidth, *curStyle,
  82. GUIDimensions::create(options), true);
  83. }
  84. GUITextureField* GUITextureField::create( const HString& labelText, const GUIOptions& options,
  85. const String& style)
  86. {
  87. const String* curStyle = &style;
  88. if (*curStyle == StringUtil::BLANK)
  89. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  90. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  91. GUIDimensions::create(options), true);
  92. }
  93. GUITextureField* GUITextureField::create(const GUIOptions& options, const String& style)
  94. {
  95. const String* curStyle = &style;
  96. if (*curStyle == StringUtil::BLANK)
  97. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  98. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(), 0, *curStyle,
  99. GUIDimensions::create(options), false);
  100. }
  101. GUITextureField* GUITextureField::create(const GUIContent& labelContent, UINT32 labelWidth,
  102. const String& style)
  103. {
  104. const String* curStyle = &style;
  105. if (*curStyle == StringUtil::BLANK)
  106. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  107. return bs_new<GUITextureField>(PrivatelyConstruct(), labelContent, labelWidth, *curStyle,
  108. GUIDimensions::create(), true);
  109. }
  110. GUITextureField* GUITextureField::create(const GUIContent& labelContent, const String& style)
  111. {
  112. const String* curStyle = &style;
  113. if (*curStyle == StringUtil::BLANK)
  114. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  115. return bs_new<GUITextureField>(PrivatelyConstruct(), labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  116. GUIDimensions::create(), true);
  117. }
  118. GUITextureField* GUITextureField::create(const HString& labelText, UINT32 labelWidth, const String& style)
  119. {
  120. const String* curStyle = &style;
  121. if (*curStyle == StringUtil::BLANK)
  122. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  123. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(labelText), labelWidth, *curStyle,
  124. GUIDimensions::create(), true);
  125. }
  126. GUITextureField* GUITextureField::create(const HString& labelText, const String& style)
  127. {
  128. const String* curStyle = &style;
  129. if (*curStyle == StringUtil::BLANK)
  130. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  131. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  132. GUIDimensions::create(), true);
  133. }
  134. GUITextureField* GUITextureField::create(const String& style)
  135. {
  136. const String* curStyle = &style;
  137. if (*curStyle == StringUtil::BLANK)
  138. curStyle = &BuiltinEditorResources::TextureFieldStyleName;
  139. return bs_new<GUITextureField>(PrivatelyConstruct(), GUIContent(), 0, *curStyle, GUIDimensions::create(), false);
  140. }
  141. HTexture GUITextureField::getValue() const
  142. {
  143. ResourceLoadFlags loadFlags = ResourceLoadFlag::Default | ResourceLoadFlag::KeepSourceData;
  144. return static_resource_cast<Texture>(Resources::instance().loadFromUUID(mUUID, false, loadFlags));
  145. }
  146. void GUITextureField::setValue(const HTexture& value)
  147. {
  148. if (value)
  149. setUUID(value.getUUID(), false);
  150. else
  151. setUUID(UUID::EMPTY, false);
  152. }
  153. WeakResourceHandle<Texture> GUITextureField::getValueWeak() const
  154. {
  155. HResource handle = Resources::instance()._getResourceHandle(mUUID);
  156. return static_resource_cast<Texture>(handle.getWeak());
  157. }
  158. void GUITextureField::setValueWeak(const WeakResourceHandle<Texture>& value)
  159. {
  160. if (value)
  161. setUUID(value.getUUID(), false);
  162. else
  163. setUUID(UUID::EMPTY, false);
  164. }
  165. void GUITextureField::setUUID(const UUID& uuid, bool triggerEvent)
  166. {
  167. if (mUUID == uuid)
  168. return;
  169. mUUID = uuid;
  170. HTexture texture;
  171. Path filePath;
  172. if (Resources::instance().getFilePathFromUUID(mUUID, filePath))
  173. texture = gResources().load<Texture>(filePath);
  174. if (texture != nullptr)
  175. {
  176. HSpriteTexture sprite = SpriteTexture::create(texture);
  177. mDropButton->setContent(GUIContent(sprite));
  178. mClearButton->setVisible(true);
  179. }
  180. else
  181. {
  182. mDropButton->setContent(GUIContent(HString("(None)")));
  183. mClearButton->setVisible(false);
  184. }
  185. if (triggerEvent)
  186. onValueChanged(texture.getWeak());
  187. }
  188. void GUITextureField::setTint(const Color& color)
  189. {
  190. if (mLabel != nullptr)
  191. mLabel->setTint(color);
  192. mDropButton->setTint(color);
  193. mClearButton->setTint(color);
  194. }
  195. void GUITextureField::_updateLayoutInternal(const GUILayoutData& data)
  196. {
  197. mLayout->_setLayoutData(data);
  198. mLayout->_updateLayoutInternal(data);
  199. }
  200. Vector2I GUITextureField::_getOptimalSize() const
  201. {
  202. return mLayout->_getOptimalSize();
  203. }
  204. void GUITextureField::onDropButtonClicked()
  205. {
  206. if (mUUID.empty())
  207. return;
  208. Path resPath = gProjectLibrary().uuidToPath(mUUID);
  209. resPath = resPath.getRelative(gProjectLibrary().getResourcesFolder());
  210. Selection::instance().ping(resPath);
  211. }
  212. void GUITextureField::dataDropped(void* data)
  213. {
  214. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(data);
  215. UINT32 numResources = (UINT32)draggedResources->resourcePaths.size();
  216. if (numResources <= 0)
  217. return;
  218. for (UINT32 i = 0; i < numResources; i++)
  219. {
  220. Path path = draggedResources->resourcePaths[i];
  221. SPtr<ProjectResourceMeta> meta = gProjectLibrary().findResourceMeta(draggedResources->resourcePaths[i]);
  222. if (meta == nullptr || meta->getTypeID() != TID_Texture)
  223. continue;
  224. setUUID(meta->getUUID());
  225. break;
  226. }
  227. }
  228. void GUITextureField::styleUpdated()
  229. {
  230. if (mLabel != nullptr)
  231. mLabel->setStyle(getSubStyleName(BuiltinEditorResources::TextureFieldLabelStyleName));
  232. mDropButton->setStyle(getSubStyleName(BuiltinEditorResources::TextureFieldDropStyleName));
  233. mClearButton->setStyle(getSubStyleName(BuiltinEditorResources::TextureFieldClearBtnStyleName));
  234. }
  235. void GUITextureField::onClearButtonClicked()
  236. {
  237. setUUID(UUID::EMPTY);
  238. }
  239. const String& GUITextureField::getGUITypeName()
  240. {
  241. return BuiltinEditorResources::TextureFieldStyleName;
  242. }
  243. }