BsScriptEnginePlugin.cpp 1000 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptEnginePrerequisites.h"
  4. #include "BsScriptObjectManager.h"
  5. #include "BsEngineScriptLibrary.h"
  6. #include "Script/BsScriptManager.h"
  7. #include "Wrappers/GUI/BsScriptGUI.h"
  8. #include "BsPlayInEditorManager.h"
  9. namespace bs
  10. {
  11. extern "C" BS_SCR_BE_EXPORT const char* getPluginName()
  12. {
  13. static const char* pluginName = "SBansheeEngine";
  14. return pluginName;
  15. }
  16. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  17. {
  18. SPtr<EngineScriptLibrary> library = bs_shared_ptr_new<EngineScriptLibrary>();
  19. ScriptManager::instance()._setScriptLibrary(library);
  20. return nullptr;
  21. }
  22. extern "C" BS_SCR_BE_EXPORT void updatePlugin()
  23. {
  24. PlayInEditorManager::instance().update();
  25. ScriptObjectManager::instance().update();
  26. ScriptGUI::update();
  27. }
  28. }