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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class Audio;
- struct __AudioDeviceInterop;
- class BS_SCR_BE_EXPORT ScriptAudio : public ScriptObject<ScriptAudio>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Audio")
- ScriptAudio(MonoObject* managedInstance);
- private:
- static void Internal_setVolume(float volume);
- static float Internal_getVolume();
- static void Internal_setPaused(bool paused);
- static bool Internal_isPaused();
- static void Internal_setActiveDevice(__AudioDeviceInterop* device);
- static void Internal_getActiveDevice(__AudioDeviceInterop* __output);
- static void Internal_getDefaultDevice(__AudioDeviceInterop* __output);
- static MonoArray* Internal_getAllDevices();
- };
- }
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