BsScriptAutoExposureSettings.generated.h 2.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. struct AutoExposureSettings;
  7. class BS_SCR_BE_EXPORT ScriptAutoExposureSettings : public ScriptObject<ScriptAutoExposureSettings>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AutoExposureSettings")
  11. ScriptAutoExposureSettings(MonoObject* managedInstance, const SPtr<AutoExposureSettings>& value);
  12. SPtr<AutoExposureSettings> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<AutoExposureSettings>& value);
  14. private:
  15. SPtr<AutoExposureSettings> mInternal;
  16. static void Internal_AutoExposureSettings(MonoObject* managedInstance);
  17. static float Internal_gethistogramLog2Min(ScriptAutoExposureSettings* thisPtr);
  18. static void Internal_sethistogramLog2Min(ScriptAutoExposureSettings* thisPtr, float value);
  19. static float Internal_gethistogramLog2Max(ScriptAutoExposureSettings* thisPtr);
  20. static void Internal_sethistogramLog2Max(ScriptAutoExposureSettings* thisPtr, float value);
  21. static float Internal_gethistogramPctLow(ScriptAutoExposureSettings* thisPtr);
  22. static void Internal_sethistogramPctLow(ScriptAutoExposureSettings* thisPtr, float value);
  23. static float Internal_gethistogramPctHigh(ScriptAutoExposureSettings* thisPtr);
  24. static void Internal_sethistogramPctHigh(ScriptAutoExposureSettings* thisPtr, float value);
  25. static float Internal_getminEyeAdaptation(ScriptAutoExposureSettings* thisPtr);
  26. static void Internal_setminEyeAdaptation(ScriptAutoExposureSettings* thisPtr, float value);
  27. static float Internal_getmaxEyeAdaptation(ScriptAutoExposureSettings* thisPtr);
  28. static void Internal_setmaxEyeAdaptation(ScriptAutoExposureSettings* thisPtr, float value);
  29. static float Internal_geteyeAdaptationSpeedUp(ScriptAutoExposureSettings* thisPtr);
  30. static void Internal_seteyeAdaptationSpeedUp(ScriptAutoExposureSettings* thisPtr, float value);
  31. static float Internal_geteyeAdaptationSpeedDown(ScriptAutoExposureSettings* thisPtr);
  32. static void Internal_seteyeAdaptationSpeedDown(ScriptAutoExposureSettings* thisPtr, float value);
  33. };
  34. }