BsScriptCHingeJoint.generated.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCJoint.generated.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsHingeJoint.h"
  6. #include "Math/BsRadian.h"
  7. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  8. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsHingeJoint.h"
  9. namespace bs
  10. {
  11. class CHingeJoint;
  12. struct __LimitAngularRangeInterop;
  13. class BS_SCR_BE_EXPORT ScriptCHingeJoint : public TScriptComponent<ScriptCHingeJoint, CHingeJoint, ScriptCJointBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "HingeJoint")
  17. ScriptCHingeJoint(MonoObject* managedInstance, const GameObjectHandle<CHingeJoint>& value);
  18. private:
  19. static void Internal_getAngle(ScriptCHingeJoint* thisPtr, Radian* __output);
  20. static float Internal_getSpeed(ScriptCHingeJoint* thisPtr);
  21. static void Internal_getLimit(ScriptCHingeJoint* thisPtr, __LimitAngularRangeInterop* __output);
  22. static void Internal_setLimit(ScriptCHingeJoint* thisPtr, __LimitAngularRangeInterop* limit);
  23. static void Internal_getDrive(ScriptCHingeJoint* thisPtr, HingeJointDrive* __output);
  24. static void Internal_setDrive(ScriptCHingeJoint* thisPtr, HingeJointDrive* drive);
  25. static void Internal_setFlag(ScriptCHingeJoint* thisPtr, HingeJointFlag flag, bool enabled);
  26. static bool Internal_hasFlag(ScriptCHingeJoint* thisPtr, HingeJointFlag flag);
  27. };
  28. }