BsScriptCollisionData.generated.h 840 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
  6. namespace bs
  7. {
  8. struct __CollisionDataInterop
  9. {
  10. MonoArray* collider;
  11. MonoArray* contactPoints;
  12. };
  13. class BS_SCR_BE_EXPORT ScriptCollisionData : public ScriptObject<ScriptCollisionData>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CollisionData")
  17. static MonoObject* box(const __CollisionDataInterop& value);
  18. static __CollisionDataInterop unbox(MonoObject* value);
  19. static CollisionData fromInterop(const __CollisionDataInterop& value);
  20. static __CollisionDataInterop toInterop(const CollisionData& value);
  21. private:
  22. ScriptCollisionData(MonoObject* managedInstance);
  23. };
  24. }