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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class MorphShape;
- class BS_SCR_BE_EXPORT ScriptMorphShape : public ScriptObject<ScriptMorphShape>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MorphShape")
- ScriptMorphShape(MonoObject* managedInstance, const SPtr<MorphShape>& value);
- SPtr<MorphShape> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<MorphShape>& value);
- private:
- SPtr<MorphShape> mInternal;
- static MonoString* Internal_getName(ScriptMorphShape* thisPtr);
- static float Internal_getWeight(ScriptMorphShape* thisPtr);
- };
- }
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