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BsScriptPhysicsMaterial.generated.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptResource.h"
  4. namespace bs
  5. {
  6. class PhysicsMaterial;
  7. class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource<ScriptPhysicsMaterial, PhysicsMaterial>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial")
  11. ScriptPhysicsMaterial(MonoObject* managedInstance, const ResourceHandle<PhysicsMaterial>& value);
  12. static MonoObject* createInstance();
  13. private:
  14. static void Internal_setStaticFriction(ScriptPhysicsMaterial* thisPtr, float value);
  15. static float Internal_getStaticFriction(ScriptPhysicsMaterial* thisPtr);
  16. static void Internal_setDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value);
  17. static float Internal_getDynamicFriction(ScriptPhysicsMaterial* thisPtr);
  18. static void Internal_setRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr, float value);
  19. static float Internal_getRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr);
  20. static void Internal_create(MonoObject* managedInstance, float staticFriction, float dynamicFriction, float restitution);
  21. };
  22. }