BsScriptPhysicsMesh.generated.h 796 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptResource.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Utility/BsCommonTypes.h"
  5. namespace bs
  6. {
  7. class PhysicsMesh;
  8. class PhysicsMeshEx;
  9. class BS_SCR_BE_EXPORT ScriptPhysicsMesh : public TScriptResource<ScriptPhysicsMesh, PhysicsMesh>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMesh")
  13. ScriptPhysicsMesh(MonoObject* managedInstance, const ResourceHandle<PhysicsMesh>& value);
  14. static MonoObject* createInstance();
  15. private:
  16. static PhysicsMeshType Internal_getType(ScriptPhysicsMesh* thisPtr);
  17. static void Internal_create(MonoObject* managedInstance, MonoObject* meshData, PhysicsMeshType type);
  18. static MonoObject* Internal_getMeshData(ScriptPhysicsMesh* thisPtr);
  19. };
  20. }