BsScriptSubMesh.generated.h 472 B

123456789101112131415161718192021
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/RenderAPI/BsSubMesh.h"
  5. namespace bs
  6. {
  7. class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject<ScriptSubMesh>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh")
  11. static MonoObject* box(const SubMesh& value);
  12. static SubMesh unbox(MonoObject* value);
  13. private:
  14. ScriptSubMesh(MonoObject* managedInstance);
  15. };
  16. }