BsScriptViewport.generated.h 1.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "Math/BsRect2I.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/RenderAPI/BsViewport.h"
  6. namespace bs
  7. {
  8. class Viewport;
  9. class BS_SCR_BE_EXPORT ScriptViewport : public ScriptObject<ScriptViewport>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Viewport")
  13. ScriptViewport(MonoObject* managedInstance, const SPtr<Viewport>& value);
  14. SPtr<Viewport> getInternal() const { return mInternal; }
  15. static MonoObject* create(const SPtr<Viewport>& value);
  16. private:
  17. SPtr<Viewport> mInternal;
  18. static void Internal_setTarget(ScriptViewport* thisPtr, MonoObject* target);
  19. static MonoObject* Internal_getTarget(ScriptViewport* thisPtr);
  20. static void Internal_setArea(ScriptViewport* thisPtr, Rect2* area);
  21. static void Internal_getArea(ScriptViewport* thisPtr, Rect2* __output);
  22. static void Internal_getPixelArea(ScriptViewport* thisPtr, Rect2I* __output);
  23. static void Internal_setClearFlags(ScriptViewport* thisPtr, ClearFlagBits flags);
  24. static ClearFlagBits Internal_getClearFlags(ScriptViewport* thisPtr);
  25. static void Internal_setClearColorValue(ScriptViewport* thisPtr, Color* color);
  26. static void Internal_getClearColorValue(ScriptViewport* thisPtr, Color* __output);
  27. static void Internal_setClearDepthValue(ScriptViewport* thisPtr, float depth);
  28. static float Internal_getClearDepthValue(ScriptViewport* thisPtr);
  29. static void Internal_setClearStencilValue(ScriptViewport* thisPtr, uint16_t value);
  30. static uint16_t Internal_getClearStencilValue(ScriptViewport* thisPtr);
  31. static void Internal_create(MonoObject* managedInstance, MonoObject* target, float x, float y, float width, float height);
  32. };
  33. }