| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptObjectManager.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "Wrappers/BsScriptSceneObject.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsManagedComponent.h"
- #include "Scene/BsSceneObject.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptComponentBase::ScriptComponentBase(MonoObject* instance)
- :ScriptGameObjectBase(instance)
- { }
- void ScriptComponentBase::destroy(bool assemblyRefresh)
- {
- // It's possible that managed component is destroyed but a reference to it is still kept during assembly refresh.
- // Such components shouldn't be restored so we delete them.
- HComponent component = getComponent();
- if (!assemblyRefresh || component.isDestroyed(true))
- ScriptGameObjectManager::instance().destroyScriptComponent(this);
- }
- bool ScriptComponentBase::checkIfDestroyed(const GameObjectHandleBase& handle)
- {
- if (handle.isDestroyed())
- {
- LOGWRN("Trying to access a destroyed GameObject with instance ID: " + toString(handle.getInstanceId()));
- return true;
- }
- return false;
- }
- ScriptComponent::ScriptComponent(MonoObject* instance)
- :ScriptObject(instance)
- {
- assert(instance != nullptr);
- }
- void ScriptComponent::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_AddComponent", (void*)&ScriptComponent::internal_addComponent);
- metaData.scriptClass->addInternalCall("Internal_GetComponent", (void*)&ScriptComponent::internal_getComponent);
- metaData.scriptClass->addInternalCall("Internal_GetComponents", (void*)&ScriptComponent::internal_getComponents);
- metaData.scriptClass->addInternalCall("Internal_GetComponentsPerType", (void*)&ScriptComponent::internal_getComponentsPerType);
- metaData.scriptClass->addInternalCall("Internal_RemoveComponent", (void*)&ScriptComponent::internal_removeComponent);
- metaData.scriptClass->addInternalCall("Internal_GetSceneObject", (void*)&ScriptComponent::internal_getSceneObject);
- metaData.scriptClass->addInternalCall("Internal_GetNotifyFlags", (void*)&ScriptComponent::internal_getNotifyFlags);
- metaData.scriptClass->addInternalCall("Internal_SetNotifyFlags", (void*)&ScriptComponent::internal_setNotifyFlags);
- metaData.scriptClass->addInternalCall("Internal_Destroy", (void*)&ScriptComponent::internal_destroy);
- }
- MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- if (checkIfDestroyed(so))
- return nullptr;
- ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
- MonoClass* managedComponent = sam.getManagedComponentClass();
- ::MonoClass* requestedClass = MonoUtil::getClass(type);
- bool isManagedComponent = MonoUtil::isSubClassOf(requestedClass, managedComponent->_getInternalClass());
- if(isManagedComponent)
- {
- GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
- return mc->getManagedInstance();
- }
- else
- {
- BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
- if (info == nullptr)
- return nullptr;
- HComponent component = so->addComponent(info->typeId);
- ScriptComponentBase* scriptComponent =
- ScriptGameObjectManager::instance().createBuiltinScriptComponent(component);
- return scriptComponent->getManagedInstance();
- }
- }
- MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- if (checkIfDestroyed(so))
- return nullptr;
- ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
- BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
- ::MonoClass* baseClass = MonoUtil::getClass(type);
- const Vector<HComponent>& mComponents = so->getComponents();
- for(auto& component : mComponents)
- {
- if(component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
- ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
-
- if(MonoUtil::isSubClassOf(componentClass, baseClass))
- {
- return managedComponent->getManagedInstance();
- }
- }
- else
- {
- if(info == nullptr)
- continue;
- if(info->typeId == component->getTypeId())
- {
- ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
- return scriptComponent->getManagedInstance();
- }
- }
- }
- return nullptr;
- }
- MonoArray* ScriptComponent::internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
- BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
- ::MonoClass* baseClass = MonoUtil::getClass(type);
- Vector<MonoObject*> managedComponents;
- if (!checkIfDestroyed(so))
- {
- const Vector<HComponent>& mComponents = so->getComponents();
- for (auto& component : mComponents)
- {
- if (component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
- ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
- if (MonoUtil::isSubClassOf(componentClass, baseClass))
- managedComponents.push_back(managedComponent->getManagedInstance());
- }
- else
- {
- if(info == nullptr)
- continue;
- if(info->typeId == component->getTypeId())
- {
- ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
- managedComponents.push_back(scriptComponent->getManagedInstance());
- }
- }
- }
- }
- ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
- for (UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
- scriptArray.set(i, managedComponents[i]);
- return scriptArray.getInternal();
- }
- MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- Vector<MonoObject*> managedComponents;
- if (!checkIfDestroyed(so))
- {
- const Vector<HComponent>& mComponents = so->getComponents();
- for (auto& component : mComponents)
- {
- if (component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- managedComponents.push_back(managedComponent->getManagedInstance());
- }
- else
- {
- ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
- if(scriptComponent != nullptr)
- managedComponents.push_back(scriptComponent->getManagedInstance());
- }
- }
- }
- ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
- for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
- scriptArray.set(i, managedComponents[i]);
- return scriptArray.getInternal();
- }
- void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- if (checkIfDestroyed(so))
- return;
- ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
- BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
- ::MonoClass* baseClass = MonoUtil::getClass(type);
- const Vector<HComponent>& mComponents = so->getComponents();
- for(auto& component : mComponents)
- {
- if (component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
- ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
- if (MonoUtil::isSubClassOf(componentClass, baseClass))
- {
- managedComponent->destroy();
- return;
- }
- }
- else
- {
- if(info == nullptr)
- continue;
- if(info->typeId == component->getTypeId())
- {
- component->destroy();
- return;
- }
- }
- }
- LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
- }
- MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponentBase* nativeInstance)
- {
- HComponent component = nativeInstance->getComponent();
- if (checkIfDestroyed(component))
- return nullptr;
- HSceneObject sceneObject = component->sceneObject();
- ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
- assert(scriptSO->getManagedInstance() != nullptr);
- return scriptSO->getManagedInstance();
- }
- TransformChangedFlags ScriptComponent::internal_getNotifyFlags(ScriptComponentBase* nativeInstance)
- {
- HComponent component = nativeInstance->getComponent();
- if (!checkIfDestroyed(component))
- return component->_getNotifyFlags();
- return TCF_None;
- }
- void ScriptComponent::internal_setNotifyFlags(ScriptComponentBase* nativeInstance, TransformChangedFlags flags)
- {
- HComponent component = nativeInstance->getComponent();
- if (!checkIfDestroyed(component))
- component->setNotifyFlags(flags);
- }
-
- void ScriptComponent::internal_destroy(ScriptComponentBase* nativeInstance, bool immediate)
- {
- HComponent component = nativeInstance->getComponent();
- if (!checkIfDestroyed(component))
- component->destroy(immediate);
- }
- }
|