BsScriptScene.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for SceneManager. */
  12. class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject<ScriptScene>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene")
  16. /** Registers internal callbacks. Must be called on scripting system load. */
  17. static void startUp();
  18. /** Unregisters internal callbacks. Must be called on scripting system shutdown. */
  19. static void shutDown();
  20. private:
  21. ScriptScene(MonoObject* instance);
  22. /** Triggered when the assembly refresh starts. */
  23. static void onRefreshStarted();
  24. /** Triggered when assembly domain is loaded during assembly refresh. */
  25. static void onRefreshDomainLoaded();
  26. static HEvent OnRefreshDomainLoadedConn;
  27. static HEvent OnRefreshStartedConn;
  28. static UUID ActiveSceneUUID;
  29. static String ActiveSceneName;
  30. static bool IsGenericPrefab;
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static MonoObject* internal_LoadScene(MonoString* path);
  35. static MonoObject* internal_GetRoot();
  36. static void internal_ClearScene();
  37. static MonoObject* internal_GetMainCameraSO();
  38. };
  39. /** @} */
  40. }