BsScriptVector.cpp 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptVector.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. namespace bs
  8. {
  9. ScriptVector2::ScriptVector2(MonoObject* instance)
  10. :ScriptObject(instance)
  11. { }
  12. void ScriptVector2::initRuntimeData()
  13. { }
  14. MonoObject* ScriptVector2::box(const Vector2& value)
  15. {
  16. // We're casting away const but it's fine since structs are passed by value anyway
  17. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  18. }
  19. Vector2 ScriptVector2::unbox(MonoObject* obj)
  20. {
  21. return *(Vector2*)MonoUtil::unbox(obj);
  22. }
  23. ScriptVector3::ScriptVector3(MonoObject* instance)
  24. :ScriptObject(instance)
  25. { }
  26. void ScriptVector3::initRuntimeData()
  27. { }
  28. MonoObject* ScriptVector3::box(const Vector3& value)
  29. {
  30. // We're casting away const but it's fine since structs are passed by value anyway
  31. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  32. }
  33. Vector3 ScriptVector3::unbox(MonoObject* obj)
  34. {
  35. return *(Vector3*)MonoUtil::unbox(obj);
  36. }
  37. ScriptVector4::ScriptVector4(MonoObject* instance)
  38. :ScriptObject(instance)
  39. { }
  40. void ScriptVector4::initRuntimeData()
  41. { }
  42. MonoObject* ScriptVector4::box(const Vector4& value)
  43. {
  44. // We're casting away const but it's fine since structs are passed by value anyway
  45. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  46. }
  47. Vector4 ScriptVector4::unbox(MonoObject* obj)
  48. {
  49. return *(Vector4*)MonoUtil::unbox(obj);
  50. }
  51. }