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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Input/BsInputConfiguration.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for VirtualInput. */
- class BS_SCR_BE_EXPORT ScriptVirtualInput : public ScriptObject<ScriptVirtualInput>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualInput")
- /** Must be called on library load. Hooks up necessary callbacks. */
- static void startUp();
- /** Must be called before library shutdown. Releases previously hooked callbacks. */
- static void shutDown();
- private:
- /**
- * Triggered whenever a virtual button is pressed.
- *
- * @param[in] btn Virtual button that was pressed.
- * @param[in] deviceIdx Index of the device the button was pressed on.
- */
- static void onButtonDown(const VirtualButton& btn, UINT32 deviceIdx);
- /**
- * Triggered whenever a virtual button is released.
- *
- * @param[in] btn Virtual button that was released.
- * @param[in] deviceIdx Index of the device the button was released on.
- */
- static void onButtonUp(const VirtualButton& btn, UINT32 deviceIdx);
- /**
- * Triggered every frame while a virtual button is held down.
- *
- * @param[in] btn Virtual button that is being held.
- * @param[in] deviceIdx Index of the device the button is held.
- */
- static void onButtonHeld(const VirtualButton& btn, UINT32 deviceIdx);
- static HEvent OnButtonPressedConn;
- static HEvent OnButtonReleasedConn;
- static HEvent OnButtonHeldConn;
- ScriptVirtualInput(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_getKeyConfig();
- static void internal_setKeyConfig(MonoObject* keyConfig);
- static bool internal_isButtonHeld(VirtualButton* btn, UINT32 deviceIdx);
- static bool internal_isButtonDown(VirtualButton* btn, UINT32 deviceIdx);
- static bool internal_isButtonUp(VirtualButton* btn, UINT32 deviceIdx);
- static float internal_getAxisValue(VirtualAxis* axis, UINT32 deviceIdx);
- typedef void(BS_THUNKCALL *OnButtonEventThunkDef) (MonoObject*, UINT32, MonoException**);
- static OnButtonEventThunkDef OnButtonUpThunk;
- static OnButtonEventThunkDef OnButtonDownThunk;
- static OnButtonEventThunkDef OnButtonHeldThunk;
- };
- /** @} */
- }
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