BsScriptScene.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /** Interop class between C++ & CLR for SceneManager. */
  7. class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject<ScriptScene>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene")
  11. /** Registers internal callbacks. Must be called on scripting system load. */
  12. static void startUp();
  13. /** Unregisters internal callbacks. Must be called on scripting system shutdown. */
  14. static void shutDown();
  15. private:
  16. ScriptScene(MonoObject* instance);
  17. /** Triggered when the assembly refresh starts. */
  18. static void onRefreshStarted();
  19. /** Triggered when assembly domain is loaded during assembly refresh. */
  20. static void onRefreshDomainLoaded();
  21. static const char* ActiveSceneNameFieldName;
  22. static const char* ActiveSceneUUIDFieldName;
  23. static HEvent OnRefreshDomainLoadedConn;
  24. static HEvent OnRefreshStartedConn;
  25. static String ActiveSceneUUID;
  26. static WString ActiveSceneName;
  27. /************************************************************************/
  28. /* CLR HOOKS */
  29. /************************************************************************/
  30. static MonoObject* internal_LoadScene(MonoString* path);
  31. static MonoObject* internal_GetRoot();
  32. static void internal_ClearScene();
  33. static MonoObject* internal_GetMainCameraSO();
  34. };
  35. }