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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #if BS_THREAD_SUPPORT == 1
- # define GLEW_MX
- #endif
- // 4.1 is the minimum supported version for OpenGL
- #define BS_OPENGL_4_1 1
- #define BS_OPENGL_4_2 1
- #define BS_OPENGL_4_3 1
- #define BS_OPENGL_4_4 1
- #define BS_OPENGL_4_5 1
- #define BS_OPENGL_4_6 0
- // 3.1 is the minimum supported version for OpenGL ES
- #define BS_OPENGLES_3_1 0
- #define BS_OPENGLES_3_2 0
- #if BS_PLATFORM == BS_PLATFORM_WIN32
- #if !defined( __MINGW32__ )
- # define WIN32_LEAN_AND_MEAN
- # ifndef NOMINMAX
- # define NOMINMAX // required to stop windows.h messing up std::min
- # endif
- #endif
- # include <windows.h>
- # include <wingdi.h>
- # include <GL/glew.h>
- # include <GL/wglew.h>
- #elif BS_PLATFORM == BS_PLATFORM_LINUX
- # include <GL/glew.h>
- # include <GL/glu.h>
- # define GL_GLEXT_PROTOTYPES
- #elif BS_PLATFORM == BS_PLATFORM_OSX
- # include <GL/glew.h>
- #endif
- #if BS_THREAD_SUPPORT == 1
- GLEWContext * glewGetContext();
- # if BS_PLATFORM == BS_PLATFORM_WIN32
- WGLEWContext * wglewGetContext();
- # endif
- #endif
- // Lots of generated code in here which triggers the new VC CRT security warnings
- #if !defined( _CRT_SECURE_NO_DEPRECATE )
- #define _CRT_SECURE_NO_DEPRECATE
- #endif
- /** @addtogroup Plugins
- * @{
- */
- /** @defgroup GL BansheeGLRenderAPI
- * Wrapper around the OpenGL render API.
- */
- /** @} */
- namespace bs { namespace ct
- {
- /** Translated an OpenGL error code enum to an error code string. */
- const char* bs_get_gl_error_string(GLenum errorCode);
- /** Checks if there have been any OpenGL errors since the last call, and if so reports them. */
- void bs_check_gl_error(const char* function, const char* file, INT32 line);
- #if BS_DEBUG_MODE && (!BS_OPENGL_4_3 && !BS_OPENGLES_3_2)
- #define BS_CHECK_GL_ERROR() bs_check_gl_error(__PRETTY_FUNCTION__, __FILE__,__LINE__)
- #else
- #define BS_CHECK_GL_ERROR()
- #endif
- extern const char* MODULE_NAME;
- class GLSupport;
- class GLRenderAPI;
- class GLTexture;
- class GLVertexBuffer;
- class GLContext;
- class GLRTTManager;
- class GLPixelBuffer;
- class GLGpuParamBlock;
- class GLSLGpuProgram;
- class GLVertexArrayObject;
- struct GLSLProgramPipeline;
- class GLSLProgramPipelineManager;
- class GLTextureView;
- /** @addtogroup GL
- * @{
- */
- /** OpenGL specific types to track resource statistics for. */
- enum GLRenderStatResourceType
- {
- RenderStatObject_PipelineObject = 100,
- RenderStatObject_FrameBufferObject,
- RenderStatObject_VertexArrayObject
- };
- /** @} */
- }}
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