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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "Managers/BsRenderWindowManager.h"
- namespace bs
- {
- /** @addtogroup GL
- * @{
- */
- /** Manager that handles window creation for OpenGL. */
- class GLRenderWindowManager : public RenderWindowManager
- {
- public:
- GLRenderWindowManager(ct::GLRenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createImpl() */
- SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) override;
- private:
- ct::GLRenderAPI* mRenderSystem;
- };
- namespace ct
- {
- /** Manager that handles window creation for OpenGL. */
- class GLRenderWindowManager : public RenderWindowManager
- {
- public:
- GLRenderWindowManager(GLRenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createInternal */
- SPtr<RenderWindow> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
- private:
- GLRenderAPI* mRenderSystem;
- };
- }
- /** @} */
- }
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