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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLTexture.h"
- #include "CmGLSupport.h"
- #include "CmGLPixelFormat.h"
- #include "CmGLPixelBuffer.h"
- #include "CmException.h"
- #include "CmBitwise.h"
- #include "CmTextureManager.h"
- #include "CmGLRenderTexture.h"
- #if CM_PLATFORM == CM_PLATFORM_WIN32
- # define WIN32_LEAN_AND_MEAN
- # if !defined(NOMINMAX) && defined(_MSC_VER)
- # define NOMINMAX // required to stop windows.h messing up std::min
- # endif
- # include <windows.h>
- # include <wingdi.h>
- #endif
- #if CM_DEBUG_MODE
- #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread();
- #else
- #define THROW_IF_NOT_RENDER_THREAD
- #endif
- namespace CamelotFramework {
- GLTexture::GLTexture(GLSupport& support)
- : Texture(),
- mTextureID(0), mGLSupport(support)
- {
- }
- GLTexture::~GLTexture()
- {
- }
- void GLTexture::initialize_internal()
- {
- Texture::initialize_internal();
- // Convert to nearest power-of-two size if required
- mWidth = GLPixelUtil::optionalPO2(mWidth);
- mHeight = GLPixelUtil::optionalPO2(mHeight);
- mDepth = GLPixelUtil::optionalPO2(mDepth);
- // Adjust format if required
- mFormat = TextureManager::instance().getNativeFormat(mTextureType, mFormat, mUsage);
- // Check requested number of mipmaps
- UINT32 maxMips = GLPixelUtil::getMaxMipmaps(mWidth, mHeight, mDepth, mFormat);
- if(mNumMipmaps>maxMips)
- mNumMipmaps = maxMips;
- if((mUsage & TU_RENDERTARGET) != 0)
- {
- mNumMipmaps = 1;
- if(mTextureType != TEX_TYPE_2D)
- CM_EXCEPT(NotImplementedException, "Only 2D render targets are supported at the moment");
- }
- if((mUsage & TU_DEPTHSTENCIL) != 0)
- {
- mNumMipmaps = 1;
- if(mTextureType != TEX_TYPE_2D)
- CM_EXCEPT(NotImplementedException, "Only 2D depth stencil targets are supported at the moment");
- if(!PixelUtil::isDepth(mFormat))
- CM_EXCEPT(NotImplementedException, "Supplied format is not a depth stencil format. Format: " + toString(mFormat));
- }
- // Generate texture name
- glGenTextures( 1, &mTextureID );
- // Set texture type
- glBindTexture( getGLTextureTarget(), mTextureID );
- // This needs to be set otherwise the texture doesn't get rendered
- glTexParameteri( getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, mNumMipmaps );
- // Set some misc default parameters so NVidia won't complain, these can of course be changed later
- glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- if (GLEW_VERSION_1_2)
- {
- glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- // Allocate internal buffer so that glTexSubImageXD can be used
- // Internal format
- GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat, mHwGamma);
- UINT32 width = mWidth;
- UINT32 height = mHeight;
- UINT32 depth = mDepth;
- if(PixelUtil::isCompressed(mFormat))
- {
- if((mUsage & TU_RENDERTARGET) != 0)
- CM_EXCEPT(InvalidParametersException, "Cannot use a compressed format for a render target.");
- if((mUsage & TU_DEPTHSTENCIL) != 0)
- CM_EXCEPT(InvalidParametersException, "Cannot use a compressed format for a depth stencil target.");
- }
- if((mUsage & TU_RENDERTARGET) != 0 && mTextureType == TEX_TYPE_2D && mFSAA > 0)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D, mFSAA, format,
- width, height, GL_FALSE);
- }
- else if((mUsage & TU_DEPTHSTENCIL) != 0)
- {
- if(mFSAA > 0)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D, mFSAA, format,
- width, height, GL_FALSE);
- }
- else
- {
- GLenum depthStencilFormat = GLPixelUtil::getDepthStencilTypeFromFormat(mFormat);
- glTexImage2D(GL_TEXTURE_2D, 0, format,
- width, height, 0,
- GL_DEPTH_STENCIL, depthStencilFormat, nullptr);
- }
- }
- else
- {
- // Run through this process to pregenerate mipmap piramid
- for(UINT32 mip=0; mip<=mNumMipmaps; mip++)
- {
- // Normal formats
- switch(mTextureType)
- {
- case TEX_TYPE_1D:
- glTexImage1D(GL_TEXTURE_1D, mip, format,
- width, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- break;
- case TEX_TYPE_2D:
- glTexImage2D(GL_TEXTURE_2D, mip, format,
- width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- break;
- case TEX_TYPE_3D:
- glTexImage3D(GL_TEXTURE_3D, mip, format,
- width, height, depth, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- break;
- case TEX_TYPE_CUBE_MAP:
- for(int face=0; face<6; face++) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format,
- width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- }
- break;
- };
- if(width>1) width = width/2;
- if(height>1) height = height/2;
- if(depth>1) depth = depth/2;
- }
- }
- createSurfaceList();
- PixelBufferPtr buffer = getBuffer(0, 0);
- if(buffer != nullptr)
- mFormat = buffer->getFormat();
- }
- void GLTexture::destroy_internal()
- {
- mSurfaceList.clear();
- glDeleteTextures( 1, &mTextureID );
- clearBufferViews();
- Texture::destroy_internal();
- }
- GLenum GLTexture::getGLTextureTarget(void) const
- {
- switch(mTextureType)
- {
- case TEX_TYPE_1D:
- return GL_TEXTURE_1D;
- case TEX_TYPE_2D:
- if(mFSAA > 0)
- return GL_TEXTURE_2D_MULTISAMPLE;
- else
- return GL_TEXTURE_2D;
- case TEX_TYPE_3D:
- return GL_TEXTURE_3D;
- case TEX_TYPE_CUBE_MAP:
- return GL_TEXTURE_CUBE_MAP;
- default:
- return 0;
- };
- }
- GLuint GLTexture::getGLID() const
- {
- THROW_IF_NOT_RENDER_THREAD;
- return mTextureID;
- }
- //* Creation / loading methods ********************************************
- PixelData GLTexture::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face)
- {
- if(mLockedBuffer != nullptr)
- CM_EXCEPT(InternalErrorException, "Trying to lock a buffer that's already locked.");
- UINT32 mipWidth = mWidth >> mipLevel;
- UINT32 mipHeight = mHeight >> mipLevel;
- UINT32 mipDepth = mDepth >> mipLevel;
- PixelData lockedArea(mipWidth, mipHeight, mipDepth, mFormat);
- mLockedBuffer = getBuffer(face, mipLevel);
- lockedArea.data = mLockedBuffer->lock(options);
- return lockedArea;
- }
- /****************************************************************************************/
- void GLTexture::unlockImpl()
- {
- if(mLockedBuffer == nullptr)
- CM_EXCEPT(InternalErrorException, "Trying to unlock a buffer that's not locked.");
- mLockedBuffer->unlock();
- mLockedBuffer = nullptr;
- }
- /****************************************************************************************/
- void GLTexture::copyImpl(TexturePtr& target)
- {
- size_t numMips = std::min(getNumMipmaps(), target->getNumMipmaps());
- GLTexture* glTexture = static_cast<GLTexture*>(target.get());
- for(unsigned int face=0; face<getNumFaces(); face++)
- {
- for(unsigned int mip=0; mip<=numMips; mip++)
- {
- glTexture->getBuffer(face, mip)->blit(getBuffer(face, mip));
- }
- }
- }
- //---------------------------------------------------------------------------------------------
- void GLTexture::createSurfaceList()
- {
- mSurfaceList.clear();
-
- for(UINT32 face=0; face<getNumFaces(); face++)
- {
- for(UINT32 mip=0; mip<=getNumMipmaps(); mip++)
- {
- GLPixelBuffer *buf = CM_NEW(GLTextureBuffer, PoolAlloc) GLTextureBuffer("", getGLTextureTarget(), mTextureID, face, mip,
- static_cast<GpuBufferUsage>(mUsage), false, mHwGamma, mFSAA);
- mSurfaceList.push_back(PixelBufferPtr(buf, &MemAllocDeleter<GLPixelBuffer, PoolAlloc>::deleter));
-
- /// Check for error
- if(buf->getWidth()==0 || buf->getHeight()==0 || buf->getDepth()==0)
- {
- CM_EXCEPT(RenderingAPIException,
- "Zero sized texture surface on texture face "
- + toString(face)
- + " mipmap "+toString(mip)
- + ". Probably, the GL driver refused to create the texture.");
- }
- }
- }
- }
-
- //---------------------------------------------------------------------------------------------
- PixelBufferPtr GLTexture::getBuffer(UINT32 face, UINT32 mipmap)
- {
- THROW_IF_NOT_RENDER_THREAD;
- if(face >= getNumFaces())
- CM_EXCEPT(InvalidParametersException, "Face index out of range");
- if(mipmap > mNumMipmaps)
- CM_EXCEPT(InvalidParametersException, "Mipmap index out of range");
- unsigned int idx = face*(mNumMipmaps+1) + mipmap;
- assert(idx < mSurfaceList.size());
- return mSurfaceList[idx];
- }
- }
- #undef THROW_IF_NOT_RENDER_THREAD
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