BsScriptScriptCode.cpp 5.6 KB

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  1. #include "BsScriptScriptCode.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptAssemblyManager.h"
  9. #include "BsManagedSerializableObjectInfo.h"
  10. #include <regex>
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. ScriptScriptCode::ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode)
  15. :ScriptObject(instance), mScriptCode(scriptCode)
  16. {
  17. }
  18. void ScriptScriptCode::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptScriptCode::internal_createInstance);
  21. metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptScriptCode::internal_getText);
  22. metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptScriptCode::internal_setText);
  23. metaData.scriptClass->addInternalCall("Internal_IsEditorScript", &ScriptScriptCode::internal_isEditorScript);
  24. metaData.scriptClass->addInternalCall("Internal_SetEditorScript", &ScriptScriptCode::internal_setEditorScript);
  25. metaData.scriptClass->addInternalCall("Internal_GetTypes", &ScriptScriptCode::internal_getTypes);
  26. }
  27. void ScriptScriptCode::internal_createInstance(MonoObject* instance, MonoString* text)
  28. {
  29. WString strText = MonoUtil::monoToWString(text);
  30. HScriptCode scriptCode = ScriptCode::create(strText);
  31. ScriptScriptCode* scriptInstance;
  32. ScriptResourceManager::instance().createScriptResource(instance, scriptCode, &scriptInstance);
  33. }
  34. MonoString* ScriptScriptCode::internal_getText(ScriptScriptCode* thisPtr)
  35. {
  36. HScriptCode scriptCode = thisPtr->mScriptCode;
  37. if (!scriptCode.isLoaded())
  38. MonoUtil::wstringToMono(MonoManager::instance().getDomain(), L"");
  39. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), scriptCode->getString());
  40. }
  41. void ScriptScriptCode::internal_setText(ScriptScriptCode* thisPtr, MonoString* text)
  42. {
  43. HScriptCode scriptCode = thisPtr->mScriptCode;
  44. if (!scriptCode.isLoaded())
  45. return;
  46. scriptCode->setString(MonoUtil::monoToWString(text));
  47. }
  48. bool ScriptScriptCode::internal_isEditorScript(ScriptScriptCode* thisPtr)
  49. {
  50. HScriptCode scriptCode = thisPtr->mScriptCode;
  51. if (!scriptCode.isLoaded())
  52. return false;
  53. return scriptCode->getIsEditorScript();
  54. }
  55. void ScriptScriptCode::internal_setEditorScript(ScriptScriptCode* thisPtr, bool value)
  56. {
  57. HScriptCode scriptCode = thisPtr->mScriptCode;
  58. if (!scriptCode.isLoaded())
  59. return;
  60. scriptCode->setIsEditorScript(value);
  61. }
  62. MonoArray* ScriptScriptCode::internal_getTypes(ScriptScriptCode* thisPtr)
  63. {
  64. Vector<FullTypeName> types;
  65. if (thisPtr->getScriptCodeHandle().isLoaded())
  66. types = parseTypes(thisPtr->getScriptCodeHandle()->getString());
  67. Vector<MonoReflectionType*> validTypes;
  68. for (auto& type : types)
  69. {
  70. ManagedSerializableObjectInfoPtr objInfo;
  71. if (ScriptAssemblyManager::instance().getSerializableObjectInfo(toString(type.first), toString(type.second), objInfo))
  72. {
  73. MonoType* monoType = mono_class_get_type(objInfo->mTypeInfo->getMonoClass());
  74. validTypes.push_back(mono_type_get_object(MonoManager::instance().getDomain(), monoType));
  75. }
  76. }
  77. UINT32 numValidTypes = (UINT32)validTypes.size();
  78. MonoClass* typeClass = ScriptAssemblyManager::instance().getSystemTypeClass();
  79. MonoArray* output = mono_array_new(MonoManager::instance().getDomain(), typeClass->_getInternalClass(), numValidTypes);
  80. for (UINT32 i = 0; i < numValidTypes; i++)
  81. mono_array_set(output, MonoReflectionType*, i, validTypes[i]);
  82. return output;
  83. }
  84. void ScriptScriptCode::_onManagedInstanceDeleted()
  85. {
  86. mManagedInstance = nullptr;
  87. if (!mRefreshInProgress)
  88. ScriptResourceManager::instance().destroyScriptResource(this);
  89. }
  90. void ScriptScriptCode::setNativeHandle(const HResource& resource)
  91. {
  92. mScriptCode = static_resource_cast<ScriptCode>(resource);
  93. }
  94. Vector<ScriptScriptCode::FullTypeName> ScriptScriptCode::parseTypes(const WString& code)
  95. {
  96. struct NamespaceData
  97. {
  98. WString ns;
  99. INT32 bracketIdx;
  100. };
  101. Vector<FullTypeName> output;
  102. Stack<NamespaceData> namespaces;
  103. // TODO: Won't match non latin characters because C++ regex doesn't support unicode character classes
  104. // and writing out Unicode ranges for all the characters C# supports as identifiers is too tedious at the moment.
  105. // Classes that need to match: \p{Lu}\p{Ll}\p{Lt}\p{Lm}\p{Lo}\p{Nl}\p{Mn}\p{Mc}\p{Nd}\p{Pc}\p{Cf}
  106. WString identifierPattern = LR"([_@a-zA-Z][_\da-zA-Z]*)";
  107. std::wregex identifierRegex(identifierPattern);
  108. WString nsToken = L"namespace";
  109. WString classToken = L"class";
  110. UINT32 idx = 0;
  111. INT32 bracketIdx = 0;
  112. for (auto iter = code.begin(); iter != code.end(); ++iter)
  113. {
  114. wchar_t ch = *iter;
  115. if (code.compare(idx, classToken.size(), classToken) == 0)
  116. {
  117. std::wsmatch results;
  118. if (std::regex_search(iter + classToken.size(), code.end(), results, identifierRegex))
  119. {
  120. WString ns = L"";
  121. if (!namespaces.empty())
  122. ns = namespaces.top().ns;
  123. std::wstring tempStr = results[0];
  124. WString typeName = tempStr.c_str();
  125. output.push_back(FullTypeName());
  126. FullTypeName& nsTypePair = output.back();
  127. nsTypePair.first = ns;
  128. nsTypePair.second = typeName;
  129. }
  130. }
  131. else if (code.compare(idx, nsToken.size(), nsToken) == 0)
  132. {
  133. std::wsmatch results;
  134. if (std::regex_search(iter + nsToken.size(), code.end(), results, identifierRegex))
  135. {
  136. std::wstring tempStr = results[0];
  137. WString ns = tempStr.c_str();
  138. namespaces.push({ ns, bracketIdx + 1 });
  139. }
  140. }
  141. else if (ch == '{')
  142. {
  143. bracketIdx++;
  144. }
  145. else if (ch == '}')
  146. {
  147. bracketIdx--;
  148. }
  149. idx++;
  150. }
  151. return output;
  152. }
  153. }