BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
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BsMonoArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsMonoAssembly.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist %!s(int64=9) %!d(string=hai) anos
BsMonoClass.cpp 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
BsMonoField.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsMonoManager.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
BsMonoMethod.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsMonoPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsMonoProperty.cpp 25df5b2afa During FBX import account for original units and scale to meters %!s(int64=9) %!d(string=hai) anos
BsMonoUtil.cpp bae9146bb0 Fixing a nasty crash due to invalid UINT64/INT64 serialization %!s(int64=9) %!d(string=hai) anos
BsScriptMeta.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos