2
0

roadmap.md 1.3 KB

Roadmap

Remaining v1.0 features (in order):

  • Physically based renderer (Planned for Q3 2017)
  • Linux/Mac ports (Planned for Q4 2017)
  • v1.0 BETA release (Late 2017/Early 2018)

Post v1.0 features (in no specific order):

  • Sprites & 2D rendering
  • 2D physics (Box2D or Chipmunk integration)
  • 2D animation (basic sprite animation, Spine and/or Spriter)
  • Mobile render API (likely Vulkan, possibly Metal for iOS)
  • Android/iOS/WP ports
  • Occlussion culling
  • High level networking (replication, RPCs, RakNet integration)
  • Effects/Particle editor
  • Terrain system
  • Visual GUI editor

And more to come after that:

  • Dynamic global illumination (+ other high fidelity graphical improvements)
  • AI (pathfinding, navmesh, Recast/Detour integration)
  • VR support
  • Cinematics editor
  • Visual shader editor
  • More specialized editor tools for 2D games
  • Script debugging
  • Level of detail
  • XBONE/PS4 ports
  • BSP brushes for level prototyping
  • Offline lightmapper
  • WebGL port
  • And more to be decided later...

Implementation times for each of those roughly ranges from 1-4 months.


Detailed task list