Quick reference {#quickref}
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Here are some common conventions used throughout Banshee:
- It uses right handed coordinate system
- Camera is looking towards the negative z axis
- Screen/window space origin is located in the top left corner
- Normalized device coordinates origin is located in the bottom left corner
- Normalized device coordinates range from -1 to 1 for x, y and depth
- Clockwise faces are considered as front facing
- Matrices are stored in row major format
- Vectors are interpreted as column vectors