BsPixelUtil.h 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "Image/BsPixelData.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Utility-Core
  9. * @{
  10. */
  11. /** Types of texture compression quality. */
  12. enum class CompressionQuality
  13. {
  14. Fastest,
  15. Normal,
  16. Production,
  17. Highest
  18. };
  19. /** Mode of the alpha channel in a texture. */
  20. enum class AlphaMode
  21. {
  22. None, /*< Texture has no alpha values. */
  23. Transparency, /*< Alpha is in the separate transparency channel. */
  24. Premultiplied /*< Alpha values have been pre-multiplied with the color values. */
  25. };
  26. /** Wrap mode to use when generating mip maps. */
  27. enum class MipMapWrapMode
  28. {
  29. Mirror,
  30. Repeat,
  31. Clamp
  32. };
  33. /** Filter to use when generating mip maps. */
  34. enum class MipMapFilter
  35. {
  36. Box,
  37. Triangle,
  38. Kaiser
  39. };
  40. /** Determines on which axes to mirror an image. */
  41. enum class MirrorModeBits
  42. {
  43. X = 1 << 0,
  44. Y = 1 << 1,
  45. Z = 1 << 2
  46. };
  47. typedef Flags<MirrorModeBits> MirrorMode;
  48. BS_FLAGS_OPERATORS(MirrorModeBits);
  49. /** Options used to control texture compression. */
  50. struct CompressionOptions
  51. {
  52. PixelFormat format = PF_BC1; /*< Format to compress to. Must be a format containing compressed data. */
  53. AlphaMode alphaMode = AlphaMode::None; /*< Controls how to (and if) to compress the alpha channel. */
  54. bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
  55. bool isSRGB = false; /*< Determines has the input data been gamma corrected. */
  56. CompressionQuality quality = CompressionQuality::Normal; /*< Compressed image quality. Better compression might take longer to execute but will generate better results. */
  57. };
  58. /** Options used to control texture mip map generation. */
  59. struct MipMapGenOptions
  60. {
  61. MipMapFilter filter = MipMapFilter::Box; /*< Filter to use when downsamping input data. */
  62. MipMapWrapMode wrapMode = MipMapWrapMode::Mirror; /*< Determines how to downsample pixels on borders. */
  63. bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
  64. bool normalizeMipmaps = false; /*< Should the downsampled values be re-normalized. Only relevant for mip-maps representing normal maps. */
  65. bool isSRGB = false; /*< Determines has the input data been gamma corrected. */
  66. };
  67. /** Utility methods for converting and managing pixel data and formats. */
  68. class BS_CORE_EXPORT PixelUtil
  69. {
  70. public:
  71. /** Filtering types to use when scaling images. */
  72. enum Filter
  73. {
  74. FILTER_NEAREST, /*< No filtering is performed and nearest existing value is used. */
  75. FILTER_LINEAR /*< Box filter is applied, averaging nearby pixels. */
  76. };
  77. /** Returns the size of a single pixel of the provided pixel format, in bytes. */
  78. static UINT32 getNumElemBytes(PixelFormat format);
  79. /** Returns the size of a single pixel of the provided pixel format, in bits. */
  80. static UINT32 getNumElemBits(PixelFormat format);
  81. /** Returns the size of the memory region required to hold pixels of the provided size ana format. */
  82. static UINT32 getMemorySize(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  83. /** Calculates the size of a mip level of a texture with the provided size. */
  84. static void getSizeForMipLevel(UINT32 width, UINT32 height, UINT32 depth, UINT32 mipLevel,
  85. UINT32& mipWidth, UINT32& mipHeight, UINT32& mipDepth);
  86. /**
  87. * Calculates row and depth pitch for a texture surface of the specified size and format. For most this will be
  88. * equal to their width & height, respectively. But some texture formats (especially compressed ones) might
  89. * require extra padding.
  90. */
  91. static void getPitch(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format,
  92. UINT32& rowPitch, UINT32& depthPitch);
  93. /**
  94. * Returns property flags for this pixel format.
  95. *
  96. * @see PixelFormatFlags
  97. */
  98. static UINT32 getFlags(PixelFormat format);
  99. /** Checks if the provided pixel format has an alpha channel. */
  100. static bool hasAlpha(PixelFormat format);
  101. /** Checks is the provided pixel format a floating point format. */
  102. static bool isFloatingPoint(PixelFormat format);
  103. /** Checks is the provided pixel format compressed. */
  104. static bool isCompressed(PixelFormat format);
  105. /** Checks is the provided pixel format a depth/stencil buffer format. */
  106. static bool isDepth(PixelFormat format);
  107. /**
  108. * Checks is the provided format valid for the texture type and usage.
  109. *
  110. * @param[in, out] format Format to check. If format is not valid the method will update this with the closest
  111. * relevant format.
  112. * @param[in] texType Type of the texture the format will be used for.
  113. * @param[in] usage A set of TextureUsage flags that define how will a texture be used.
  114. * @return True if the format is valid, false if not.
  115. *
  116. * @note This method checks only for obvious format mismatches:
  117. * - Using depth format for anything but a depth-stencil buffer
  118. * - Using anything but a depth format for a depth-stencil-buffer
  119. * - Using compressed format for anything but normal textures
  120. * - Using compressed format for 1D textures
  121. *
  122. * Caller should still check for platform-specific unsupported formats.
  123. */
  124. static bool checkFormat(PixelFormat& format, TextureType texType, int usage);
  125. /**
  126. * Checks are the provided dimensions valid for the specified pixel format. Some formats (like BC) require
  127. * width/height to be multiples of four and some formats dont allow depth larger than 1.
  128. */
  129. static bool isValidExtent(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  130. /**
  131. * Returns the number of bits per each element in the provided pixel format. This will return all zero for
  132. * compressed and depth/stencil formats.
  133. */
  134. static void getBitDepths(PixelFormat format, int(&rgba)[4]);
  135. /**
  136. * Returns bit masks that determine in what bit range is each channel stored.
  137. *
  138. * @note
  139. * For example if your color is stored in an UINT32 and you want to extract the red channel you should AND the color
  140. * UINT32 with the bit-mask for the red channel and then right shift it by the red channel bit shift amount.
  141. */
  142. static void getBitMasks(PixelFormat format, UINT32(&rgba)[4]);
  143. /**
  144. * Returns number of bits you need to shift a pixel element in order to move it to the start of the data type.
  145. *
  146. * @note
  147. * For example if your color is stored in an UINT32 and you want to extract the red channel you should AND the color
  148. * UINT32 with the bit-mask for the red channel and then right shift it by the red channel bit shift amount.
  149. */
  150. static void getBitShifts(PixelFormat format, UINT8 (&rgba)[4]);
  151. /** Returns the name of the pixel format. */
  152. static String getFormatName(PixelFormat srcformat);
  153. /**
  154. * Returns true if the pixel data in the format can be directly accessed and read. This is generally not true
  155. * for compressed formats.
  156. */
  157. static bool isAccessible(PixelFormat srcformat);
  158. /** Returns the type of an individual pixel element in the provided format. */
  159. static PixelComponentType getElementType(PixelFormat format);
  160. /** Returns the number of pixel elements in the provided format. */
  161. static UINT32 getNumElements(PixelFormat format);
  162. /**
  163. * Returns the maximum number of mip maps that can be generated until we reach the minimum size possible. This
  164. * does not count the base level.
  165. */
  166. static UINT32 getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
  167. /** Writes the color to the provided memory location. */
  168. static void packColor(const Color& color, PixelFormat format, void* dest);
  169. /**
  170. * Writes the color to the provided memory location. If the destination format is floating point, the byte values
  171. * will be converted into [0.0, 1.0] range.
  172. */
  173. static void packColor(UINT8 r, UINT8 g, UINT8 b, UINT8 a, PixelFormat format, void* dest);
  174. /**
  175. * Writes the color to the provided memory location. If the destination format in non-floating point, the float
  176. * values will be assumed to be in [0.0, 1.0] which will be converted to integer range. ([0, 255] in the case of bytes)
  177. */
  178. static void packColor(float r, float g, float b, float a, const PixelFormat format, void* dest);
  179. /** Reads the color from the provided memory location and stores it into the provided color object. */
  180. static void unpackColor(Color* color, PixelFormat format, const void* src);
  181. /**
  182. * Reads the color from the provided memory location and stores it into the provided color elements, as bytes
  183. * clamped to [0, 255] range.
  184. */
  185. static void unpackColor(UINT8* r, UINT8* g, UINT8* b, UINT8* a, PixelFormat format, const void* src);
  186. /**
  187. * Reads the color from the provided memory location and stores it into the provided color elements. If the format
  188. * is not natively floating point a conversion is done in such a way that returned values range [0.0, 1.0].
  189. */
  190. static void unpackColor(float* r, float* g, float* b, float* a, PixelFormat format, const void* src);
  191. /** Writes a depth value to the provided memory location. Depth should be in range [0, 1]. */
  192. static void packDepth(float depth, const PixelFormat format, void* dest);
  193. /** Reads the depth from the provided memory location. Value ranges in [0, 1]. */
  194. static float unpackDepth(PixelFormat format, void* src);
  195. /**
  196. * Converts pixels from one format to another. Provided pixel data objects must have previously allocated buffers
  197. * of adequate size and their sizes must match.
  198. */
  199. static void bulkPixelConversion(const PixelData& src, PixelData& dst);
  200. /** Flips the order of components in each individual pixel. For example RGBA -> ABGR. */
  201. static void flipComponentOrder(PixelData& data);
  202. /** Compresses the provided data using the specified compression options. */
  203. static void compress(const PixelData& src, PixelData& dst, const CompressionOptions& options);
  204. /**
  205. * Generates mip-maps from the provided source data using the specified compression options. Returned list includes
  206. * the base level.
  207. *
  208. * @return A list of calculated mip-map data. First entry is the largest mip and other follow in order from
  209. * largest to smallest.
  210. */
  211. static Vector<SPtr<PixelData>> genMipmaps(const PixelData& src, const MipMapGenOptions& options);
  212. /**
  213. * Scales pixel data in the source buffer and stores the scaled data in the destination buffer. Provided pixel data
  214. * objects must have previously allocated buffers of adequate size. You may also provided a filtering method to use
  215. * when scaling.
  216. */
  217. static void scale(const PixelData& src, PixelData& dst, Filter filter = FILTER_LINEAR);
  218. /**
  219. * Mirrors the contents of the provided object along the X, Y and/or Z axes. */
  220. static void mirror(PixelData& pixelData, MirrorMode mode);
  221. /**
  222. * Copies the contents of the @p src buffer into the @p dst buffer. The size of the copied contents is determined
  223. * by the size of the @p dst buffer. First pixel copied from @p src is determined by offset provided in
  224. * @p offsetX, @p offsetY and @p offsetZ parameters.
  225. */
  226. static void copy(const PixelData& src, PixelData& dst, UINT32 offsetX = 0, UINT32 offsetY = 0, UINT32 offsetZ = 0);
  227. /**
  228. * Applies gamma correction to the pixels in the provided buffer.
  229. *
  230. * @param[in] buffer Pointer to the buffer containing the pixels.
  231. * @param[in] gamma Gamma value to apply.
  232. * @param[in] size Size of the buffer in bytes.
  233. * @param[in] bpp Number of bits per pixel of the pixels in the buffer.
  234. */
  235. static void applyGamma(UINT8* buffer, float gamma, UINT32 size, UINT8 bpp);
  236. };
  237. /** @} */
  238. }